◆ SCR_PowerLineJointEntity()
void SCR_PowerLineJointEntity.SCR_PowerLineJointEntity |
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IEntitySource |
src, |
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IEntity |
parent |
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◆ _WB_AfterWorldUpdate()
override void SCR_PowerLineJointEntity._WB_AfterWorldUpdate |
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float |
timeSlice | ) |
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◆ _WB_OnKeyChanged()
override bool SCR_PowerLineJointEntity._WB_OnKeyChanged |
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BaseContainer |
src, |
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string |
key, |
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BaseContainerList |
ownerContainers, |
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IEntity |
parent |
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) |
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◆ DrawDebug()
void SCR_PowerLineJointEntity.DrawDebug |
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float |
timeSlice | ) |
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◆ DrawDebugShape()
void SCR_PowerLineJointEntity.DrawDebugShape |
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◆ DrawDebugShapePivots()
void SCR_PowerLineJointEntity.DrawDebugShapePivots |
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◆ GenerateCurve()
void SCR_PowerLineJointEntity.GenerateCurve |
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◆ GetJoint()
bool SCR_PowerLineJointEntity.GetJoint |
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◆ GetPivots()
void SCR_PowerLineJointEntity.GetPivots |
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◆ ModifyShape()
void SCR_PowerLineJointEntity.ModifyShape |
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float |
timeSlice | ) |
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◆ OnChildMoved()
void SCR_PowerLineJointEntity.OnChildMoved |
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◆ m_aCurve
ref array<vector> SCR_PowerLineJointEntity.m_aCurve = {} |
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protected |
◆ m_aCurvePivots
ref array<vector> SCR_PowerLineJointEntity.m_aCurvePivots = {} |
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protected |
◆ m_aDebugLine
vector SCR_PowerLineJointEntity.m_aDebugLine[POINTS] |
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protected |
◆ m_aDebugLinePivots
vector SCR_PowerLineJointEntity.m_aDebugLinePivots[POINTS] |
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protected |
◆ m_AngleRad
float SCR_PowerLineJointEntity.m_AngleRad |
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protected |
◆ m_aShapes
ref array<ref Shape> SCR_PowerLineJointEntity.m_aShapes = {} |
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protected |
◆ m_fSagInMeters
float SCR_PowerLineJointEntity.m_fSagInMeters |
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protected |
◆ m_fTimeAccu
float SCR_PowerLineJointEntity.m_fTimeAccu |
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protected |
◆ m_MovementSpeed
float SCR_PowerLineJointEntity.m_MovementSpeed |
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protected |
◆ m_vConnectedJointPos
vector SCR_PowerLineJointEntity.m_vConnectedJointPos |
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protected |
◆ m_vDirectionLevelNorm
vector SCR_PowerLineJointEntity.m_vDirectionLevelNorm |
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protected |
◆ POINTS
const int SCR_PowerLineJointEntity.POINTS = SEGMENTS + 1 |
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staticprotected |
◆ SEGMENTS
const int SCR_PowerLineJointEntity.SEGMENTS = 64 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Entities/Power/SCR_PowerLineJointEntity.c