◆ BtnClonePrefabs()
void SCR_PrefabManagementTool.BtnClonePrefabs |
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◆ BtnCreateChildren()
void SCR_PrefabManagementTool.BtnCreateChildren |
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◆ BtnImportXOBs()
void SCR_PrefabManagementTool.BtnImportXOBs |
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◆ CreateClonesOrChildren()
void SCR_PrefabManagementTool.CreateClonesOrChildren |
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array< string > |
rawSuffixes, |
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bool |
isCloning |
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◆ GetSelectedSuffixes()
array< string > SCR_PrefabManagementTool.GetSelectedSuffixes |
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int |
selectedIndex | ) |
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◆ SanitiseAndFormatSuffix()
string SCR_PrefabManagementTool.SanitiseAndFormatSuffix |
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string |
suffix | ) |
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Strip a suffix of weird or unauthorised characters Accepted characters: [a-zA-Z0-9_-].
- Parameters
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- Returns
- underscore-prefixed suffix or empty if wrong
◆ DEFAULT_CHILD_SUFFIX
const string SCR_PrefabManagementTool.DEFAULT_CHILD_SUFFIX = "_child" |
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◆ DEFAULT_CLONE_SUFFIX
const string SCR_PrefabManagementTool.DEFAULT_CLONE_SUFFIX = "_clone" |
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◆ m_aSuffixes1
ref array<string> SCR_PrefabManagementTool.m_aSuffixes1 |
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◆ m_aSuffixes2
ref array<string> SCR_PrefabManagementTool.m_aSuffixes2 |
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◆ m_aSuffixes3
ref array<string> SCR_PrefabManagementTool.m_aSuffixes3 |
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◆ m_bCreateBasePrefab
bool SCR_PrefabManagementTool.m_bCreateBasePrefab |
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◆ m_bKeepSingleDirectoryStructure
bool SCR_PrefabManagementTool.m_bKeepSingleDirectoryStructure |
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◆ m_bOverwriteFiles
bool SCR_PrefabManagementTool.m_bOverwriteFiles |
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◆ m_iAddon
int SCR_PrefabManagementTool.m_iAddon |
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◆ m_iChildrenSuffixes
int SCR_PrefabManagementTool.m_iChildrenSuffixes |
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◆ m_iCloneSuffixes
int SCR_PrefabManagementTool.m_iCloneSuffixes |
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◆ m_sChildrenSavePath
ResourceName SCR_PrefabManagementTool.m_sChildrenSavePath |
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◆ m_sCloneSavePath
ResourceName SCR_PrefabManagementTool.m_sCloneSavePath |
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◆ m_sParentPrefab
ResourceName SCR_PrefabManagementTool.m_sParentPrefab |
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◆ m_sXOBSavePath
ResourceName SCR_PrefabManagementTool.m_sXOBSavePath |
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◆ PREFAB_EXTENSION
const string SCR_PrefabManagementTool.PREFAB_EXTENSION = "et" |
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staticprotected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_PrefabManagementTool.c