◆ BtnClonePrefabs()
| void SCR_PrefabManagementTool.BtnClonePrefabs |
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| ) |
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◆ BtnCreateChildren()
| void SCR_PrefabManagementTool.BtnCreateChildren |
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| ) |
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◆ BtnImportXOBs()
| void SCR_PrefabManagementTool.BtnImportXOBs |
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◆ CreateClonesOrChildren()
| void SCR_PrefabManagementTool.CreateClonesOrChildren |
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array< string > | rawSuffixes, |
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bool | isCloning ) |
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◆ GetSelectedSuffixes()
| array< string > SCR_PrefabManagementTool.GetSelectedSuffixes |
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int | selectedIndex | ) |
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◆ SanitiseAndFormatSuffix()
| string SCR_PrefabManagementTool.SanitiseAndFormatSuffix |
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string | suffix | ) |
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Strip a suffix of weird or unauthorised characters Accepted characters: [a-zA-Z0-9_-].
- Parameters
-
- Returns
- underscore-prefixed suffix or empty if wrong
◆ DEFAULT_CHILD_SUFFIX
| const string SCR_PrefabManagementTool.DEFAULT_CHILD_SUFFIX = "_child" |
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◆ DEFAULT_CLONE_SUFFIX
| const string SCR_PrefabManagementTool.DEFAULT_CLONE_SUFFIX = "_clone" |
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◆ m_aSuffixes1
| ref array<string> SCR_PrefabManagementTool.m_aSuffixes1 |
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◆ m_aSuffixes2
| ref array<string> SCR_PrefabManagementTool.m_aSuffixes2 |
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◆ m_aSuffixes3
| ref array<string> SCR_PrefabManagementTool.m_aSuffixes3 |
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◆ m_bCreateBasePrefab
| bool SCR_PrefabManagementTool.m_bCreateBasePrefab |
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◆ m_bKeepSingleDirectoryStructure
| bool SCR_PrefabManagementTool.m_bKeepSingleDirectoryStructure |
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◆ m_bOverwriteFiles
| bool SCR_PrefabManagementTool.m_bOverwriteFiles |
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◆ m_iAddon
| int SCR_PrefabManagementTool.m_iAddon |
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◆ m_iChildrenSuffixes
| int SCR_PrefabManagementTool.m_iChildrenSuffixes |
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◆ m_iCloneSuffixes
| int SCR_PrefabManagementTool.m_iCloneSuffixes |
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◆ m_sChildrenSavePath
| ResourceName SCR_PrefabManagementTool.m_sChildrenSavePath |
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◆ m_sCloneSavePath
| ResourceName SCR_PrefabManagementTool.m_sCloneSavePath |
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◆ m_sParentPrefab
| ResourceName SCR_PrefabManagementTool.m_sParentPrefab |
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◆ m_sXOBSavePath
| ResourceName SCR_PrefabManagementTool.m_sXOBSavePath |
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◆ PREFAB_EXTENSION
| const string SCR_PrefabManagementTool.PREFAB_EXTENSION = "et" |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_PrefabManagementTool.c