Prefab Spawn Point Entity defines position where prefab can be spawned.  
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Prefab Spawn Point Entity defines position where prefab can be spawned. 
 
◆ SCR_PrefabSpawnPoint()
      
        
          | void SCR_PrefabSpawnPoint.SCR_PrefabSpawnPoint  | 
          ( | 
          IEntitySource |           src,  | 
        
        
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          IEntity |           parent ) | 
        
      
 
 
◆ ~SCR_PrefabSpawnPoint()
      
        
          | void SCR_PrefabSpawnPoint.~SCR_PrefabSpawnPoint  | 
          ( | 
           | ) | 
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◆ GetType()
      
        
          | EPrefabSpawnType SCR_PrefabSpawnPoint.GetType  | 
          ( | 
           | ) | 
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◆ ShouldSnapToGroud()
      
        
          | bool SCR_PrefabSpawnPoint.ShouldSnapToGroud  | 
          ( | 
           | ) | 
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◆ ShouldSnapToGround()
      
        
          | bool SCR_PrefabSpawnPoint.ShouldSnapToGround  | 
          ( | 
           | ) | 
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◆ m_bSnapToGroud
  
  
      
        
          | bool SCR_PrefabSpawnPoint.m_bSnapToGroud | 
         
       
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protected   | 
  
 
 
◆ m_eType
  
  
      
        
          | EPrefabSpawnType SCR_PrefabSpawnPoint.m_eType | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/GameMode/PrefabsSpawning/SCR_PrefabSpawnPoint.c