Prefab Spawn Point Entity defines position where prefab can be spawned.
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Prefab Spawn Point Entity defines position where prefab can be spawned.
◆ SCR_PrefabSpawnPoint()
void SCR_PrefabSpawnPoint.SCR_PrefabSpawnPoint |
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IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ ~SCR_PrefabSpawnPoint()
void SCR_PrefabSpawnPoint.~SCR_PrefabSpawnPoint |
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◆ GetType()
EPrefabSpawnType SCR_PrefabSpawnPoint.GetType |
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◆ ShouldSnapToGroud()
bool SCR_PrefabSpawnPoint.ShouldSnapToGroud |
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◆ ShouldSnapToGround()
bool SCR_PrefabSpawnPoint.ShouldSnapToGround |
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◆ m_bSnapToGroud
bool SCR_PrefabSpawnPoint.m_bSnapToGroud |
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protected |
◆ m_eType
EPrefabSpawnType SCR_PrefabSpawnPoint.m_eType |
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protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/PrefabsSpawning/SCR_PrefabSpawnPoint.c