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Arma Reforger Script API
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This is the complete list of members for SCR_PrefabSpawnable, including all inherited members.
| AlreadyExists(WorldEditorAPI api, IEntitySource source, int index) | SCR_BaseSpawnable | |
| CompareAttributes(SCR_BaseSpawnable other) | SCR_PrefabSpawnable | |
| CopyToSource(WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index, string currentObjectName) | SCR_BaseSpawnable | |
| CreateObject(WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index) | SCR_PrefabSpawnable | |
| GetSpawnTransform(IEntity owner, out vector outMat[4], bool localCoords=false) | SCR_BaseSpawnable | |
| m_bSpawnAsChildren | SCR_PrefabSpawnable | |
| m_fDamageToImpulse | SCR_PrefabSpawnable | |
| m_fRandomVelocityAngular | SCR_PrefabSpawnable | |
| m_fRandomVelocityLinear | SCR_PrefabSpawnable | |
| m_Prefabs | SCR_PrefabSpawnable | |
| m_vOffsetPosition | SCR_BaseSpawnable | protected |
| m_vOffsetRotation | SCR_BaseSpawnable | protected |
| SetVariables(WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index) | SCR_PrefabSpawnable | |
| Spawn(IEntity owner, Physics parentPhysics, SCR_HitInfo hitInfo, bool snapToTerrain=false) | SCR_PrefabSpawnable |