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| static const ref array< string > | UNIQUE_COMPONENTS = { "SCR_DestructionMultiPhaseComponent", "MeshObject", "RigidBody", "RplComponent", "Hierarchy" } |
| |
| static const ref array< string > | REPLICATED_COMPONENTS = { "RplComponent", "Hierarchy" } |
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◆ Run()
| override void SCR_PrefabValidatorPlugin.Run |
( |
| ) |
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◆ RunCommandline()
| override void SCR_PrefabValidatorPlugin.RunCommandline |
( |
| ) |
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◆ ValidateEntitySource()
| bool SCR_PrefabValidatorPlugin.ValidateEntitySource |
( |
IEntitySource | entitySource, |
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string | message, |
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int | isReplicated = -1 ) |
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protected |
◆ ValidatePrefabs()
| void SCR_PrefabValidatorPlugin.ValidatePrefabs |
( |
notnull array< ResourceName > | prefabs | ) |
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protected |
◆ REPLICATED_COMPONENTS
| const ref array<string> SCR_PrefabValidatorPlugin.REPLICATED_COMPONENTS = { "RplComponent", "Hierarchy" } |
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staticprotected |
◆ UNIQUE_COMPONENTS
| const ref array<string> SCR_PrefabValidatorPlugin.UNIQUE_COMPONENTS = { "SCR_DestructionMultiPhaseComponent", "MeshObject", "RigidBody", "RplComponent", "Hierarchy" } |
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staticprotected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/ResourceManager/SCR_PrefabValidatorPlugin.c