| 
| static const ref array< string >  | UNIQUE_COMPONENTS = { "SCR_DestructionMultiPhaseComponent", "MeshObject", "RigidBody", "RplComponent", "Hierarchy" } | 
|   | 
| static const ref array< string >  | REPLICATED_COMPONENTS = { "RplComponent", "Hierarchy" } | 
|   | 
◆ Run()
      
        
          | override void SCR_PrefabValidatorPlugin.Run  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ RunCommandline()
      
        
          | override void SCR_PrefabValidatorPlugin.RunCommandline  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ValidateEntitySource()
  
  
      
        
          | bool SCR_PrefabValidatorPlugin.ValidateEntitySource  | 
          ( | 
          IEntitySource |           entitySource,  | 
         
        
           | 
           | 
          string |           message,  | 
         
        
           | 
           | 
          int |           isReplicated = -1 ) | 
         
       
   | 
  
protected   | 
  
 
 
◆ ValidatePrefabs()
  
  
      
        
          | void SCR_PrefabValidatorPlugin.ValidatePrefabs  | 
          ( | 
          notnull array< ResourceName > |           prefabs | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ REPLICATED_COMPONENTS
  
  
      
        
          | const ref array<string> SCR_PrefabValidatorPlugin.REPLICATED_COMPONENTS = { "RplComponent", "Hierarchy" } | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ UNIQUE_COMPONENTS
  
  
      
        
          | const ref array<string> SCR_PrefabValidatorPlugin.UNIQUE_COMPONENTS = { "SCR_DestructionMultiPhaseComponent", "MeshObject", "RigidBody", "RplComponent", "Hierarchy" } | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/ResourceManager/SCR_PrefabValidatorPlugin.c