◆ GetGroupPrefabName()
| ResourceName SCR_QRFGroupConfig.GetGroupPrefabName |
( |
| ) |
|
◆ GetGroupType()
| SCR_EQRFGroupType SCR_QRFGroupConfig.GetGroupType |
( |
| ) |
|
◆ GetNumberOfAvailableGroups()
| int SCR_QRFGroupConfig.GetNumberOfAvailableGroups |
( |
| ) |
|
◆ GetSpawnCost()
| int SCR_QRFGroupConfig.GetSpawnCost |
( |
| ) |
|
◆ SetNumberOfAvailableGroups()
| void SCR_QRFGroupConfig.SetNumberOfAvailableGroups |
( |
int | newNumber | ) |
|
◆ m_eGroupType
| SCR_EQRFGroupType SCR_QRFGroupConfig.m_eGroupType |
|
protected |
◆ m_iNumberOfAvailableGroups
| int SCR_QRFGroupConfig.m_iNumberOfAvailableGroups |
|
protected |
◆ m_iSpawnCost
| int SCR_QRFGroupConfig.m_iSpawnCost |
|
protected |
◆ m_sGroupPrefab
| ResourceName SCR_QRFGroupConfig.m_sGroupPrefab |
|
protected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Configs/SCR_QRFGroupConfig.c