◆ SCR_QRFWaypointConfig()
void SCR_QRFWaypointConfig.SCR_QRFWaypointConfig |
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ResourceName | wpPrefab, |
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SCR_EQRFGroupOrderType | groupType = SCR_EQRFGroupOrderType::ANY, |
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int | distanceOffset = 0, |
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vector | wpPosition = vector::Zero ) |
- Parameters
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[in] | wpPrefab | waypoint prefab that will be spawned |
[in] | groupType | information for which group type this waypoint is meant to be used |
[in] | distanceOffset | information of how far this waypoint should be positioned from the QRF target location |
[in] | wpPosition | optional storage for position for this waypoint |
◆ GetDistanceOffsetToTargetLocation()
int SCR_QRFWaypointConfig.GetDistanceOffsetToTargetLocation |
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◆ GetOrderType()
SCR_EQRFGroupOrderType SCR_QRFWaypointConfig.GetOrderType |
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◆ GetPosition()
vector SCR_QRFWaypointConfig.GetPosition |
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◆ GetWaypointPrefabName()
ResourceName SCR_QRFWaypointConfig.GetWaypointPrefabName |
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◆ m_eGroupType
SCR_EQRFGroupOrderType SCR_QRFWaypointConfig.m_eGroupType |
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◆ m_iDistanceOffsetToTargetLocation
int SCR_QRFWaypointConfig.m_iDistanceOffsetToTargetLocation |
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◆ m_sWPToSpawn
ResourceName SCR_QRFWaypointConfig.m_sWPToSpawn |
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◆ m_vPosition
vector SCR_QRFWaypointConfig.m_vPosition |
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The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Configs/SCR_QRFWaypointConfig.c