◆ SCR_QuickslotCommandContainer()
void SCR_QuickslotCommandContainer.SCR_QuickslotCommandContainer |
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string | name | ) |
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◆ ActivateContainer()
override void SCR_QuickslotCommandContainer.ActivateContainer |
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◆ GetCommandName()
string SCR_QuickslotCommandContainer.GetCommandName |
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◆ HandleVisualization()
override void SCR_QuickslotCommandContainer.HandleVisualization |
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ImageWidget | iconImage, |
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RenderTargetWidget | renderTarget, |
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RichTextWidget | text, |
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TextWidget | quickslotNumber ) |
Handles how the quickslot with this container is represented visually \params widgets that are available for the quickslot visualization.
Implements SCR_QuickslotBaseContainer.
◆ IsQuickslotActionAvailable()
override bool SCR_QuickslotCommandContainer.IsQuickslotActionAvailable |
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◆ SetCommandName()
void SCR_QuickslotCommandContainer.SetCommandName |
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string | name | ) |
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◆ m_sCommandName
string SCR_QuickslotCommandContainer.m_sCommandName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_QuickslotBaseContainer.c