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| static string  | GetSafeIconPath (string iconPath) | 
|   | Returns provided icon path if its valid, or default (empty) icon otherwise.  
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◆ GetDefaultIconPath()
  
  
      
        
          | static string SCR_RadialMenuIcons.GetDefaultIconPath  | 
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          Class |           instance | ) | 
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Provided instance is expected to be of type BaseSelectionMenuEntry Returns path to icon that can be used as a fallback one. 
 
 
◆ GetSafeIconPath()
  
  
      
        
          | static string SCR_RadialMenuIcons.GetSafeIconPath  | 
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          string |           iconPath | ) | 
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Returns provided icon path if its valid, or default (empty) icon otherwise. 
 
 
◆ RADIALMENU_ICON_DEFAULT_AIMESSAGE
  
  
      
        
          | const string SCR_RadialMenuIcons.RADIALMENU_ICON_DEFAULT_AIMESSAGE = "{164112D4DD73C39F}UI/Textures/RadialMenu/RadialMenuDefaultAIMessage.edds" | 
         
       
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◆ RADIALMENU_ICON_DEFAULT_WEAPONSWITCHING
  
  
      
        
          | const string SCR_RadialMenuIcons.RADIALMENU_ICON_DEFAULT_WEAPONSWITCHING = "{74753A21981BB84D}UI/Textures/RadialMenu/RadialMenuDefaultWeapon.edds" | 
         
       
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◆ RADIALMENU_ICON_EMPTY
  
  
      
        
          | const string SCR_RadialMenuIcons.RADIALMENU_ICON_EMPTY = "{74DDB9BCF5A40173}UI/Textures/RadialMenu/RadialMenuEmpty.edds" | 
         
       
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/SCR_BaseSelectionMenuDisplay.c