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static string | GetSafeIconPath (string iconPath) |
| Returns provided icon path if its valid, or default (empty) icon otherwise.
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◆ GetDefaultIconPath()
static string SCR_RadialMenuIcons.GetDefaultIconPath |
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Class |
instance | ) |
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Provided instance is expected to be of type BaseSelectionMenuEntry Returns path to icon that can be used as a fallback one.
◆ GetSafeIconPath()
static string SCR_RadialMenuIcons.GetSafeIconPath |
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string |
iconPath | ) |
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staticprotected |
Returns provided icon path if its valid, or default (empty) icon otherwise.
◆ RADIALMENU_ICON_DEFAULT_AIMESSAGE
const string SCR_RadialMenuIcons.RADIALMENU_ICON_DEFAULT_AIMESSAGE = "{164112D4DD73C39F}UI/Textures/RadialMenu/RadialMenuDefaultAIMessage.edds" |
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◆ RADIALMENU_ICON_DEFAULT_WEAPONSWITCHING
const string SCR_RadialMenuIcons.RADIALMENU_ICON_DEFAULT_WEAPONSWITCHING = "{74753A21981BB84D}UI/Textures/RadialMenu/RadialMenuDefaultWeapon.edds" |
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◆ RADIALMENU_ICON_EMPTY
const string SCR_RadialMenuIcons.RADIALMENU_ICON_EMPTY = "{74DDB9BCF5A40173}UI/Textures/RadialMenu/RadialMenuEmpty.edds" |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/SCR_BaseSelectionMenuDisplay.c