Arma Reforger Script API
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Configurable radial menu inputs extending controls specifically for radial interface. More...
Public Member Functions | |
override void | Init () |
Set default setting on initialization Set X and Y action names into given parameters | |
void | GetRadialXYInput (out float x, out float y) |
void | SetUseRightStick (bool use) |
void | Init () |
Initialization method for setting up inputs at runtime. | |
Public Attributes | |
float | m_fMouseSelectionTreshold |
int | m_iContextDeactivationTime |
bool | m_bDynamicMouseTreshold |
float | m_fGamepadSelectionTreshhold |
int | m_iGamepadDeselectionDelay |
Public Attributes inherited from SCR_SelectionMenuInputs | |
string | m_sContext |
string | m_sBackAction |
string | m_sPerformAction |
Protected Attributes | |
bool | m_bUseRightStick |
Static Protected Attributes | |
const string | RADIAL_LEFT_CONTEXT = "RadialMenuLeftContext" |
const string | RADIAL_RIGHT_CONTEXT = "RadialMenuRightContext" |
const string | DEFAULT_RADIAL_LEFT_X = "RadialX" |
const string | DEFAULT_RADIAL_LEFT_Y = "RadialY" |
const string | DEFAULT_RADIAL_RIGHT_X = "RadialX2" |
const string | DEFAULT_RADIAL_RIGHT_Y = "RadialY2" |
Configurable radial menu inputs extending controls specifically for radial interface.
void SCR_RadialMenuInputs.GetRadialXYInput | ( | out float | x, |
out float | y | ||
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override void SCR_RadialMenuInputs.Init | ( | ) |
Set default setting on initialization Set X and Y action names into given parameters
Implements SCR_SelectionMenuInputs.
void SCR_RadialMenuInputs.SetUseRightStick | ( | bool | use | ) |
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bool SCR_RadialMenuInputs.m_bDynamicMouseTreshold |
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float SCR_RadialMenuInputs.m_fGamepadSelectionTreshhold |
float SCR_RadialMenuInputs.m_fMouseSelectionTreshold |
int SCR_RadialMenuInputs.m_iContextDeactivationTime |
int SCR_RadialMenuInputs.m_iGamepadDeselectionDelay |
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