◆ CreateEntries()
void SCR_RadialMenuItemsComponent.CreateEntries |
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notnull SCR_RadialMenu | radialMenu | ) |
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protected |
◆ EOnInit()
override void SCR_RadialMenuItemsComponent.EOnInit |
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IEntity | owner | ) |
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◆ OnControllerChanged()
◆ OnControllerTakeControl()
Call this when menu controller starts to control the menu.
◆ OnMenuOpen()
◆ OnPostInit()
override void SCR_RadialMenuItemsComponent.OnPostInit |
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IEntity | owner | ) |
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◆ Update()
◆ FIRST_ITEM_SLOT
const int SCR_RadialMenuItemsComponent.FIRST_ITEM_SLOT = 3 |
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staticprotected |
◆ m_MenuController
◆ SLOT_COUNT
const int SCR_RadialMenuItemsComponent.SLOT_COUNT = 10 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/RadialMenu/SCR_RadialMenuItemsComponent.c