◆ SCR_RadialMenuController()
| void SCR_RadialMenuController.SCR_RadialMenuController |
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◆ CloseMenu()
| void SCR_RadialMenuController.CloseMenu |
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◆ Control()
| void SCR_RadialMenuController.Control |
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IEntity | owner, |
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SCR_RadialMenu | radialMenu = null ) |
Take control over selected menu Filling no menu will take control over the global radial menu.
◆ GetControls()
◆ GetData()
◆ GetEnableControl()
| bool SCR_RadialMenuController.GetEnableControl |
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◆ GetOnControllerChanged()
| ScriptInvoker_ControlledRadialMenuEvent SCR_RadialMenuController.GetOnControllerChanged |
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◆ GetOnInputOpen()
| ScriptInvoker_ControlledRadialMenuEvent SCR_RadialMenuController.GetOnInputOpen |
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◆ GetOnTakeControl()
| ScriptInvoker_RadialMenuEvent SCR_RadialMenuController.GetOnTakeControl |
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◆ GetRadialMenu()
◆ HasControl()
| bool SCR_RadialMenuController.HasControl |
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| ) |
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Return true if cached menu is controlled by this owner entity.
◆ InvokeOnControllerChanged()
| void SCR_RadialMenuController.InvokeOnControllerChanged |
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bool | hasControl | ) |
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◆ InvokeOnInputOpen()
| void SCR_RadialMenuController.InvokeOnInputOpen |
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bool | hasControl | ) |
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◆ InvokeOnTakeControl()
| void SCR_RadialMenuController.InvokeOnTakeControl |
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◆ IsMenuOpen()
| bool SCR_RadialMenuController.IsMenuOpen |
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◆ OnInputOpen()
| void SCR_RadialMenuController.OnInputOpen |
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| ) |
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◆ OnMenuControllerChanged()
◆ SetEnableControl()
| void SCR_RadialMenuController.SetEnableControl |
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bool | enable | ) |
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◆ SetMenuDisplay()
| void SCR_RadialMenuController.SetMenuDisplay |
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| ) |
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◆ SetRadialMenuToControl()
| void SCR_RadialMenuController.SetRadialMenuToControl |
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SCR_RadialMenu | radialMenu | ) |
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◆ StopControl()
| void SCR_RadialMenuController.StopControl |
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bool | closeMenu = false | ) |
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Stop opening controls of current menu.
◆ UpdateMenuData()
| void SCR_RadialMenuController.UpdateMenuData |
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| ) |
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◆ m_Data
◆ m_OnControllerChanged
| ref ScriptInvoker_ControlledRadialMenuEvent SCR_RadialMenuController.m_OnControllerChanged |
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◆ m_OnInputOpen
| ref ScriptInvoker_ControlledRadialMenuEvent SCR_RadialMenuController.m_OnInputOpen |
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◆ m_OnTakeControl
| ref ScriptInvoker_RadialMenuEvent SCR_RadialMenuController.m_OnTakeControl |
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◆ m_Owner
| IEntity SCR_RadialMenuController.m_Owner |
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protected |
◆ m_RadialMenu
◆ m_RadialMenuToControl
◆ m_RMControls
◆ m_sEnableControl
| bool SCR_RadialMenuController.m_sEnableControl |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/RadialMenu/SCR_RadialMenuController.c