◆ GetAllRanks()
◆ GetNextRank()
| SCR_ECharacterRank SCR_RankContainer.GetNextRank |
( |
SCR_ECharacterRank | rankID | ) |
|
- Parameters
-
- Returns
- the next higher rank
◆ GetPreviousRank()
| SCR_ECharacterRank SCR_RankContainer.GetPreviousRank |
( |
SCR_ECharacterRank | rankID | ) |
|
- Parameters
-
- Returns
- the next lower rank
◆ GetRankByID() [1/2]
| SCR_RankInfo SCR_RankContainer.GetRankByID |
( |
SCR_ECharacterRank | rankIdentifier | ) |
|
◆ GetRankByID() [2/2]
| SCR_RankInfo SCR_RankContainer.GetRankByID |
( |
SCR_ECharacterRank | rankIdentifier, |
|
|
bool | fetchNext ) |
- Parameters
-
| [in] | rankIdentifier | |
| [in] | fetchNext | true will try to find higher rank if there is no rank for provided rank identifier. False will look for lower rank |
◆ GetRankByXP()
| SCR_ECharacterRank SCR_RankContainer.GetRankByXP |
( |
int | XP | ) |
|
◆ GetRankInsignia()
| string SCR_RankContainer.GetRankInsignia |
( |
SCR_ECharacterRank | rankID | ) |
|
◆ GetRankName()
| string SCR_RankContainer.GetRankName |
( |
SCR_ECharacterRank | rankID | ) |
|
◆ GetRankNameShort()
| string SCR_RankContainer.GetRankNameShort |
( |
SCR_ECharacterRank | rankID | ) |
|
◆ GetRankNameUpperCase()
| string SCR_RankContainer.GetRankNameUpperCase |
( |
SCR_ECharacterRank | rankID | ) |
|
◆ GetRenegadeRank()
| SCR_ECharacterRank SCR_RankContainer.GetRenegadeRank |
( |
| ) |
|
|
protected |
◆ GetRequiredRankXP()
| int SCR_RankContainer.GetRequiredRankXP |
( |
SCR_ECharacterRank | rankID | ) |
|
◆ IsRankRenegade()
| bool SCR_RankContainer.IsRankRenegade |
( |
SCR_ECharacterRank | rankID | ) |
|
◆ m_aRanks
The documentation for this interface was generated from the following file:
- Game/Ranks/SCR_RankContainer.c