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| static SCR_Ray  | Lerp (notnull SCR_Ray valueA, notnull SCR_Ray valueB, float t=0.5) | 
|   | Get the intermediate ray between two by linear interpolation.  
  | 
|   | 
◆ Lerp()
Get the intermediate ray between two by linear interpolation. 
- Parameters
 - 
  
    | [in] | valueA | source  | 
    | [in] | valueB | destination  | 
    | [in] | t | the wanted interval - 0 is valueA, 1 is valueB, 0.5 is right between  | 
  
   
- Returns
 - the lerped ray 
 
 
 
◆ m_vDirection
      
        
          | vector SCR_Ray.m_vDirection | 
        
      
 
 
◆ m_vPosition
      
        
          | vector SCR_Ray.m_vPosition | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Generators/Common/SCR_Ray.c