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static SCR_Ray | Lerp (notnull SCR_Ray valueA, notnull SCR_Ray valueB, float t=0.5) |
| Get the intermediate ray between two by linear interpolation.
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◆ Lerp()
Get the intermediate ray between two by linear interpolation.
- Parameters
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[in] | valueA | source |
[in] | valueB | destination |
[in] | t | the wanted interval - 0 is valueA, 1 is valueB, 0.5 is right between |
- Returns
- the lerped ray
◆ m_vDirection
vector SCR_Ray.m_vDirection |
◆ m_vPosition
vector SCR_Ray.m_vPosition |
The documentation for this interface was generated from the following file:
- Game/Generators/Common/SCR_Ray.c