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bool | AddEntityCallback (notnull IEntity e) |
| Filters what entities should be handled.
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bool | QueryFilterCallback (notnull IEntity entity) |
| Used to filter out entities that are not meant to be handled in AddEntityCallback.
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◆ AddEntityCallback()
bool SCR_RegionalDestructionManager.AddEntityCallback |
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notnull IEntity | e | ) |
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protected |
Filters what entities should be handled.
◆ GetDestructionManager()
static DestructionManager SCR_RegionalDestructionManager.GetDestructionManager |
( |
BaseWorld | world | ) |
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static |
◆ GetRplID()
RplId SCR_RegionalDestructionManager.GetRplID |
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◆ OnLoad()
override bool SCR_RegionalDestructionManager.OnLoad |
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notnull ScriptBitReader | reader | ) |
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◆ OnSave()
override bool SCR_RegionalDestructionManager.OnSave |
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notnull ScriptBitWriter | writer | ) |
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◆ ProcessInteriorBoundingBoxes()
void SCR_RegionalDestructionManager.ProcessInteriorBoundingBoxes |
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CGoes through the interior boxes registered in regional manager to query entities in them for destruction.
◆ QueryEntities()
void SCR_RegionalDestructionManager.QueryEntities |
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vector | min, |
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vector | max, |
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vector | m_vMatrix[4] ) |
◆ QueryFilterCallback()
bool SCR_RegionalDestructionManager.QueryFilterCallback |
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notnull IEntity | entity | ) |
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protected |
Used to filter out entities that are not meant to be handled in AddEntityCallback.
◆ RegisterInteriorBoundingBox()
void SCR_RegionalDestructionManager.RegisterInteriorBoundingBox |
( |
vector | m_vStartMatrix[4], |
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vector | mins, |
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vector | maxs, |
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vector | center ) |
◆ m_aInteriorBoxes
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_RegionalDestructionManager.c