◆ ~SCR_ResourceActor()
| void SCR_ResourceActor.~SCR_ResourceActor |
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| ) |
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◆ Clear()
| void SCR_ResourceActor.Clear |
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| ) |
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◆ GetComponent()
◆ GetDebugColor()
| Color SCR_ResourceActor.GetDebugColor |
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◆ GetDebugName()
| string SCR_ResourceActor.GetDebugName |
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◆ GetDebugNameHash()
| int SCR_ResourceActor.GetDebugNameHash |
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◆ GetGridUpdateId()
| int SCR_ResourceActor.GetGridUpdateId |
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◆ GetOwner()
| IEntity SCR_ResourceActor.GetOwner |
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◆ GetOwnerOrigin()
| vector SCR_ResourceActor.GetOwnerOrigin |
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◆ GetResourceRight()
| EResourceRights SCR_ResourceActor.GetResourceRight |
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◆ IsGridUpdateIdGreaterThan()
| bool SCR_ResourceActor.IsGridUpdateIdGreaterThan |
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int | gridUpdateId | ) |
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◆ IsIsolated()
| bool SCR_ResourceActor.IsIsolated |
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◆ SetGridUpdateId()
| void SCR_ResourceActor.SetGridUpdateId |
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int | gridUpdateId | ) |
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◆ SetResourceRights()
| void SCR_ResourceActor.SetResourceRights |
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EResourceRights | rights | ) |
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◆ ShouldUpdate()
| bool SCR_ResourceActor.ShouldUpdate |
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| ) |
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◆ Update() [1/2]
| void SCR_ResourceActor.Update |
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float | timeslice | ) |
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Method used to perform a periodic/iterative update on the state of the resource actor.
- Parameters
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| [in] | timeslice | Delta time of the moment when the method was called. |
◆ Update() [2/2]
| void SCR_ResourceActor.Update |
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WorldTimestamp | timestamp | ) |
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Method used to perform a periodic/iterative update on the state of the resource actor.
- Parameters
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| [in] | timestamp | WorldTimestamp object of the moment when the method was called. |
Implemented in SCR_ResourceContainer.
◆ UpdateInner()
| void SCR_ResourceActor.UpdateInner |
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float | timeslice | ) |
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◆ CODEC_GENERATOR_PACKET_BYTESIZE
| const int SCR_ResourceActor.CODEC_GENERATOR_PACKET_BYTESIZE = 32 |
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staticprotected |
◆ m_eResourceRights
| EResourceRights SCR_ResourceActor.m_eResourceRights |
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protected |
◆ m_eResourceType
| EResourceType SCR_ResourceActor.m_eResourceType |
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protected |
◆ m_Owner
| IEntity SCR_ResourceActor.m_Owner |
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protected |
◆ m_ResourceComponent
◆ m_sDebugName
| string SCR_ResourceActor.m_sDebugName |
◆ RESOURCES_LOWER_LIMIT
| const float SCR_ResourceActor.RESOURCES_LOWER_LIMIT = 0.0 |
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static |
◆ UPDATE_PERIOD
| const float SCR_ResourceActor.UPDATE_PERIOD = 10.0 / 60.0 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Sandbox/Resources/Consumer/SCR_ResourceConsumer.c