◆ AddActionListeners()
| void SCR_RespawnMenuWidgetHandler.AddActionListeners |
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◆ CloseAllMapTools()
| void SCR_RespawnMenuWidgetHandler.CloseAllMapTools |
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◆ DisableFocusRightMenu()
| void SCR_RespawnMenuWidgetHandler.DisableFocusRightMenu |
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◆ DisableFocusToolMenu()
| void SCR_RespawnMenuWidgetHandler.DisableFocusToolMenu |
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◆ EnableWidget()
| void SCR_RespawnMenuWidgetHandler.EnableWidget |
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notnull Widget | w, |
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bool | enable ) |
◆ GetOpenedSelector()
◆ HandlerAttached()
| override void SCR_RespawnMenuWidgetHandler.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_RespawnMenuWidgetHandler.HandlerDeattached |
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Widget | w | ) |
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◆ IsAnyEntryActive()
| bool SCR_RespawnMenuWidgetHandler.IsAnyEntryActive |
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◆ OnInputDeviceIsGamepad()
| void SCR_RespawnMenuWidgetHandler.OnInputDeviceIsGamepad |
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bool | isGamepad | ) |
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◆ OnLoadoudSelectorBtnFocused()
| void SCR_RespawnMenuWidgetHandler.OnLoadoudSelectorBtnFocused |
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Widget | w | ) |
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◆ RemoveActionListeners()
| void SCR_RespawnMenuWidgetHandler.RemoveActionListeners |
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◆ SetFocusRightMenu()
| void SCR_RespawnMenuWidgetHandler.SetFocusRightMenu |
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◆ SetFocusToolMenu()
| void SCR_RespawnMenuWidgetHandler.SetFocusToolMenu |
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◆ SetupMap()
| void SCR_RespawnMenuWidgetHandler.SetupMap |
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◆ SetupSelectors()
| void SCR_RespawnMenuWidgetHandler.SetupSelectors |
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◆ ShowControlHints()
| void SCR_RespawnMenuWidgetHandler.ShowControlHints |
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Widget | w, |
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bool | show ) |
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◆ ShowDpadWidgets()
| void SCR_RespawnMenuWidgetHandler.ShowDpadWidgets |
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bool | show | ) |
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◆ m_aSelectors
◆ m_DeployMenu
◆ m_LoadoutSelectorBtnLeft
◆ m_LoadoutSelectorBtnRight
◆ m_MapToolMenuUI
◆ m_sControlHintsWidgetName
| string SCR_RespawnMenuWidgetHandler.m_sControlHintsWidgetName |
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◆ m_sDefaultButtonName
| string SCR_RespawnMenuWidgetHandler.m_sDefaultButtonName |
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◆ m_sMapToolMenu
| string SCR_RespawnMenuWidgetHandler.m_sMapToolMenu |
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◆ m_sRightMenuAction
| string SCR_RespawnMenuWidgetHandler.m_sRightMenuAction |
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◆ m_sSelectorsWidgetName
| string SCR_RespawnMenuWidgetHandler.m_sSelectorsWidgetName |
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◆ m_sToolMenuAction
| string SCR_RespawnMenuWidgetHandler.m_sToolMenuAction |
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◆ m_wDefaultFocusWidget
| Widget SCR_RespawnMenuWidgetHandler.m_wDefaultFocusWidget |
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◆ m_wDpadActionWidgetRightMenu
| Widget SCR_RespawnMenuWidgetHandler.m_wDpadActionWidgetRightMenu |
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◆ m_wDpadActionWidgetToolMenu
| Widget SCR_RespawnMenuWidgetHandler.m_wDpadActionWidgetToolMenu |
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◆ m_wLoadoutSelector
| Widget SCR_RespawnMenuWidgetHandler.m_wLoadoutSelector |
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◆ m_wMapToolWidget
| Widget SCR_RespawnMenuWidgetHandler.m_wMapToolWidget |
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◆ m_wOwner
| Widget SCR_RespawnMenuWidgetHandler.m_wOwner |
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◆ m_wRoot
| Widget SCR_RespawnMenuWidgetHandler.m_wRoot |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_RespawnMenuWidgetComponent.c