◆ GetFirstValidButton()
Gets first available button from the m_aButtons list.
- Returns
- button instance.
◆ GetListWidget()
| Widget SCR_DeployRequestUIBaseComponent.GetListWidget |
( |
| ) |
|
Gets current list widget.
- Returns
- current list
◆ GetOnButtonFocused()
| ScriptInvoker SCR_DeployRequestUIBaseComponent.GetOnButtonFocused |
( |
| ) |
|
◆ GetOnListCollapse()
| static ScriptInvoker SCR_DeployRequestUIBaseComponent.GetOnListCollapse |
( |
| ) |
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static |
◆ GetOnMouseLeft()
| ScriptInvoker SCR_DeployRequestUIBaseComponent.GetOnMouseLeft |
( |
| ) |
|
◆ HandlerAttached()
| override void SCR_DeployRequestUIBaseComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ IsEnabled()
| bool SCR_DeployRequestUIBaseComponent.IsEnabled |
( |
| ) |
|
◆ IsExpanded()
| bool SCR_DeployRequestUIBaseComponent.IsExpanded |
( |
| ) |
|
◆ Lock()
Lock this component's buttons from processing any further requests. Unlock() should be called once you receive a response.
◆ OnListExpand()
◆ OnMouseLeft()
| void SCR_DeployRequestUIBaseComponent.OnMouseLeft |
( |
| ) |
|
|
protected |
◆ SetExpanded()
| void SCR_DeployRequestUIBaseComponent.SetExpanded |
( |
bool | expanded | ) |
|
◆ SetListWidget()
| void SCR_DeployRequestUIBaseComponent.SetListWidget |
( |
Widget | list | ) |
|
◆ ToggleCollapsed()
| void SCR_DeployRequestUIBaseComponent.ToggleCollapsed |
( |
| ) |
|
|
protected |
◆ Unlock()
| void SCR_DeployRequestUIBaseComponent.Unlock |
( |
| ) |
|
Unlock this component's buttons.
◆ Update()
| void SCR_DeployRequestUIBaseComponent.Update |
( |
float | dt | ) |
|
◆ m_aButtons
◆ m_bEnabled
| bool SCR_DeployRequestUIBaseComponent.m_bEnabled = true |
|
protected |
◆ m_bLocked
| bool SCR_DeployRequestUIBaseComponent.m_bLocked = false |
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protected |
◆ m_bUseListFromButton
| bool SCR_DeployRequestUIBaseComponent.m_bUseListFromButton |
|
protected |
◆ m_OnButtonFocused
| ref ScriptInvoker SCR_DeployRequestUIBaseComponent.m_OnButtonFocused = new ScriptInvoker() |
|
protected |
◆ m_OnMouseLeft
| ref ScriptInvoker SCR_DeployRequestUIBaseComponent.m_OnMouseLeft = new ScriptInvoker() |
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protected |
◆ m_sExpandButton
| string SCR_DeployRequestUIBaseComponent.m_sExpandButton |
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protected |
◆ m_sExpandButtonIcon
| string SCR_DeployRequestUIBaseComponent.m_sExpandButtonIcon |
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protected |
◆ m_sExpandButtonName
| string SCR_DeployRequestUIBaseComponent.m_sExpandButtonName |
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protected |
◆ m_sExpandButtonNameFreq
| string SCR_DeployRequestUIBaseComponent.m_sExpandButtonNameFreq |
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protected |
◆ m_wExpandButton
| Widget SCR_DeployRequestUIBaseComponent.m_wExpandButton |
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protected |
◆ m_wExpandButtonIcon
| ImageWidget SCR_DeployRequestUIBaseComponent.m_wExpandButtonIcon |
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protected |
◆ m_wExpandButtonName
| TextWidget SCR_DeployRequestUIBaseComponent.m_wExpandButtonName |
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protected |
◆ m_wExpandButtonNameFreq
| TextWidget SCR_DeployRequestUIBaseComponent.m_wExpandButtonNameFreq |
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protected |
◆ m_wRoot
| Widget SCR_DeployRequestUIBaseComponent.m_wRoot |
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protected |
◆ s_OnListExpand
The documentation for this interface was generated from the following file:
- Game/UI/Menu/DeployMenu/SCR_DeployRequestUIBaseComponent.c