Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_RespawnSystemComponent Member List

This is the complete list of members for SCR_RespawnSystemComponent, including all inherited members.

CanOpenDeployMenu()SCR_RespawnSystemComponent
CanRequestSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED)SCR_RespawnSystemComponent
CanSetFaction(int playerId, int factionIndex)SCR_RespawnSystemComponent
CanSetLoadout(int playerId, int loadoutIndex)SCR_RespawnSystemComponent
CanSetSpawnPoint(int playerId, RplId spawnPointId)SCR_RespawnSystemComponent
CloseRespawnMenu()SCR_RespawnSystemComponentstatic
CustomRespawn(int playerId, string prefab, vector position, vector rotation=vector.Zero)SCR_RespawnSystemComponent
DoSetPlayerLoadout(int playerId, int loadoutIndex)SCR_RespawnSystemComponent
DoSetPlayerSpawnPoint(int playerId, RplId spawnPointIdentity)SCR_RespawnSystemComponent
DoSpawn(string prefab, vector position, vector rotation="0 0 0")RespawnSystemComponent
Event_OnRespawnEnabledChangedSCR_RespawnSystemComponentprotected
GetDeployMenuOpenDelay_ms()SCR_RespawnSystemComponent
GetFactionByIndex(int factionIndex)SCR_RespawnSystemComponent
GetFactionIndex(Faction faction)SCR_RespawnSystemComponent
GetFactionPlayerCount(Faction faction)SCR_RespawnSystemComponent
GetInstance()SCR_RespawnSystemComponentstatic
GetLoadoutByIndex(int loadoutIndex)SCR_RespawnSystemComponent
GetLoadoutIndex(SCR_BasePlayerLoadout loadout)SCR_RespawnSystemComponent
GetLoadoutPlayerCount(SCR_BasePlayerLoadout loadout)SCR_RespawnSystemComponent
GetLocalPlayerFaction(IEntity player=null)SCR_RespawnSystemComponentstatic
GetOnRespawnEnabledChanged()SCR_RespawnSystemComponent
GetPlayerFaction(int playerId)SCR_RespawnSystemComponent
GetPlayerLoadout(int playerId)SCR_RespawnSystemComponent
GetRplComponent()SCR_RespawnSystemComponent
GetSpawnLogic()SCR_RespawnSystemComponent
GetSpawnPointRequestResultInfo(SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response, SCR_SpawnData data)SCR_RespawnSystemComponent
IsFactionChangeAllowed()SCR_RespawnSystemComponent
IsRespawnEnabled()SCR_RespawnSystemComponent
IsRespawnMenuOpened()SCR_RespawnSystemComponentstatic
m_bEnableRespawnSCR_RespawnSystemComponentprotected
m_fDeployMenuOpenDelaySCR_RespawnSystemComponentprotected
m_pGameModeSCR_RespawnSystemComponentprotected
m_PreloadSCR_RespawnSystemComponentprotected
m_pRplComponentSCR_RespawnSystemComponentprotected
m_RplComponentSCR_RespawnSystemComponentprotected
m_SpawnLogicSCR_RespawnSystemComponentprotected
m_SpawnPointRequestResultInfoHolderSCR_RespawnSystemComponentprotected
m_sSpawnPointRequestResultInfoHolderSCR_RespawnSystemComponentprotected
OnInit(IEntity owner)SCR_RespawnSystemComponent
OnPlayerDeleted_S(int playerId)SCR_RespawnSystemComponent
OnPlayerDisconnected_S(int playerId, KickCauseCode cause, int timeout)SCR_RespawnSystemComponent
OnPlayerEntityChange_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity previousEntity, IEntity newEntity, SCR_SpawnData data)SCR_RespawnSystemComponent
OnPlayerKilled_S(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_RespawnSystemComponent
OnPlayerRegistered_S(int playerId)SCR_RespawnSystemComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_RespawnSystemComponent
OnRplLoad(ScriptBitReader r)SCR_RespawnSystemComponentprotected
OnRplSave(ScriptBitWriter w)SCR_RespawnSystemComponentprotected
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_RespawnSystemComponent
OnTicksOnRemoteProxy()GameComponent
OpenRespawnMenu()SCR_RespawnSystemComponentstatic
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_RespawnSystemComponent
RequestSpawn(int playerId)SCR_RespawnSystemComponentprotected
ServerSetEnableRespawn(bool enableSpawning)SCR_RespawnSystemComponent
SetEnableRespawnBroadcast(bool enableSpawning)SCR_RespawnSystemComponentprotected
SetPlayerFaction(int playerId, int factionIndex)SCR_RespawnSystemComponent
SetPlayerLoadout(int playerId, int loadoutIndex)SCR_RespawnSystemComponent
ToggleRespawnMenu()SCR_RespawnSystemComponentstatic
~SCR_RespawnSystemComponent()SCR_RespawnSystemComponent