| CanRequestSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) | SCR_RespawnSystemComponent | |
| CloseRespawnMenu() | SCR_RespawnSystemComponent | static |
| CreateLoadingPlaceholder() | SCR_RespawnSystemComponent | protected |
| DestroyLoadingPlaceholder() | SCR_RespawnSystemComponent | |
| DoSpawn(string prefab, vector position, vector rotation="0 0 0") | RespawnSystemComponent | |
| EmitPlayerEntityChange_S(int playerId, IEntity previousEntity, IEntity newEntity) | SCR_RespawnSystemComponent | |
| Event_OnRespawnEnabledChanged | SCR_RespawnSystemComponent | protected |
| GetInstance() | SCR_RespawnSystemComponent | static |
| GetOnRespawnEnabledChanged() | SCR_RespawnSystemComponent | |
| GetRplComponent() | SCR_RespawnSystemComponent | |
| GetSpawnLogic() | SCR_RespawnSystemComponent | |
| GetSpawnPointRequestResultInfo(SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response, SCR_SpawnData data) | SCR_RespawnSystemComponent | |
| IsFactionChangeAllowed() | SCR_RespawnSystemComponent | |
| IsPauseMenuRespawnEnabled() | SCR_RespawnSystemComponent | |
| IsRespawnEnabled() | SCR_RespawnSystemComponent | |
| m_bAudioMuted | SCR_RespawnSystemComponent | protected |
| m_bEnablePauseMenuRespawn | SCR_RespawnSystemComponent | protected |
| m_bEnableRespawn | SCR_RespawnSystemComponent | protected |
| m_LoadingSpinner | SCR_RespawnSystemComponent | protected |
| m_pGameMode | SCR_RespawnSystemComponent | protected |
| m_Preload | SCR_RespawnSystemComponent | protected |
| m_RplComponent | SCR_RespawnSystemComponent | protected |
| m_sLoadingLayout | SCR_RespawnSystemComponent | protected |
| m_SpawnLogic | SCR_RespawnSystemComponent | protected |
| m_SpawnPointRequestResultInfoHolder | SCR_RespawnSystemComponent | protected |
| m_sSpawnPointRequestResultInfoHolder | SCR_RespawnSystemComponent | protected |
| m_wLoadingPlaceholder | SCR_RespawnSystemComponent | protected |
| OnInit(IEntity owner) | SCR_RespawnSystemComponent | |
| OnPlayerAuditSuccess_S(int playerId) | SCR_RespawnSystemComponent | |
| OnPlayerDeleted_S(int playerId) | SCR_RespawnSystemComponent | |
| OnPlayerDisconnected_S(int playerId, KickCauseCode cause, int timeout) | SCR_RespawnSystemComponent | |
| OnPlayerEntityChange_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity previousEntity, IEntity newEntity, SCR_SpawnData data) | SCR_RespawnSystemComponent | |
| OnPlayerKilled_S(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_RespawnSystemComponent | |
| OnPlayerRegistered_S(int playerId) | SCR_RespawnSystemComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_RespawnSystemComponent | |
| OnRplLoad(ScriptBitReader r) | SCR_RespawnSystemComponent | protected |
| OnRplSave(ScriptBitWriter w) | SCR_RespawnSystemComponent | protected |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_RespawnSystemComponent | |
| OnTicksOnRemoteProxy() | GameComponent | |
| OpenRespawnMenu() | SCR_RespawnSystemComponent | static |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_RespawnSystemComponent | |
| RequestSpawn(int playerId) | RespawnSystemComponent | |
| ServerSetEnableRespawn(bool enableSpawning) | SCR_RespawnSystemComponent | |
| SetEnableRespawnBroadcast(bool enableSpawning) | SCR_RespawnSystemComponent | protected |
| UpdateLoadingPlaceholder(float dt) | SCR_RespawnSystemComponent | |
| UsesLoadingPlaceholder() | SCR_RespawnSystemComponent | |
| ~SCR_RespawnSystemComponent() | SCR_RespawnSystemComponent | |