Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_RespawnSystemComponent Member List

This is the complete list of members for SCR_RespawnSystemComponent, including all inherited members.

CanRequestSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED)SCR_RespawnSystemComponent
CloseRespawnMenu()SCR_RespawnSystemComponentstatic
CreateLoadingPlaceholder()SCR_RespawnSystemComponentprotected
DestroyLoadingPlaceholder()SCR_RespawnSystemComponent
DoSpawn(string prefab, vector position, vector rotation="0 0 0")RespawnSystemComponent
EmitPlayerEntityChange_S(int playerId, IEntity previousEntity, IEntity newEntity)SCR_RespawnSystemComponent
Event_OnRespawnEnabledChangedSCR_RespawnSystemComponentprotected
GetInstance()SCR_RespawnSystemComponentstatic
GetOnRespawnEnabledChanged()SCR_RespawnSystemComponent
GetRplComponent()SCR_RespawnSystemComponent
GetSpawnLogic()SCR_RespawnSystemComponent
GetSpawnPointRequestResultInfo(SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response, SCR_SpawnData data)SCR_RespawnSystemComponent
IsFactionChangeAllowed()SCR_RespawnSystemComponent
IsPauseMenuRespawnEnabled()SCR_RespawnSystemComponent
IsRespawnEnabled()SCR_RespawnSystemComponent
m_bAudioMutedSCR_RespawnSystemComponentprotected
m_bEnablePauseMenuRespawnSCR_RespawnSystemComponentprotected
m_bEnableRespawnSCR_RespawnSystemComponentprotected
m_LoadingSpinnerSCR_RespawnSystemComponentprotected
m_pGameModeSCR_RespawnSystemComponentprotected
m_PreloadSCR_RespawnSystemComponentprotected
m_RplComponentSCR_RespawnSystemComponentprotected
m_sLoadingLayoutSCR_RespawnSystemComponentprotected
m_SpawnLogicSCR_RespawnSystemComponentprotected
m_SpawnPointRequestResultInfoHolderSCR_RespawnSystemComponentprotected
m_sSpawnPointRequestResultInfoHolderSCR_RespawnSystemComponentprotected
m_wLoadingPlaceholderSCR_RespawnSystemComponentprotected
OnInit(IEntity owner)SCR_RespawnSystemComponent
OnPlayerAuditSuccess_S(int playerId)SCR_RespawnSystemComponent
OnPlayerDeleted_S(int playerId)SCR_RespawnSystemComponent
OnPlayerDisconnected_S(int playerId, KickCauseCode cause, int timeout)SCR_RespawnSystemComponent
OnPlayerEntityChange_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity previousEntity, IEntity newEntity, SCR_SpawnData data)SCR_RespawnSystemComponent
OnPlayerKilled_S(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_RespawnSystemComponent
OnPlayerRegistered_S(int playerId)SCR_RespawnSystemComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_RespawnSystemComponent
OnRplLoad(ScriptBitReader r)SCR_RespawnSystemComponentprotected
OnRplSave(ScriptBitWriter w)SCR_RespawnSystemComponentprotected
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_RespawnSystemComponent
OnTicksOnRemoteProxy()GameComponent
OpenRespawnMenu()SCR_RespawnSystemComponentstatic
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_RespawnSystemComponent
RequestSpawn(int playerId)RespawnSystemComponent
ServerSetEnableRespawn(bool enableSpawning)SCR_RespawnSystemComponent
SetEnableRespawnBroadcast(bool enableSpawning)SCR_RespawnSystemComponentprotected
UpdateLoadingPlaceholder(float dt)SCR_RespawnSystemComponent
UsesLoadingPlaceholder()SCR_RespawnSystemComponent
~SCR_RespawnSystemComponent()SCR_RespawnSystemComponent