CanOpenDeployMenu() | SCR_RespawnSystemComponent | |
CanRequestSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) | SCR_RespawnSystemComponent | |
CanSetFaction(int playerId, int factionIndex) | SCR_RespawnSystemComponent | |
CanSetLoadout(int playerId, int loadoutIndex) | SCR_RespawnSystemComponent | |
CanSetSpawnPoint(int playerId, RplId spawnPointId) | SCR_RespawnSystemComponent | |
CloseRespawnMenu() | SCR_RespawnSystemComponent | static |
CustomRespawn(int playerId, string prefab, vector position, vector rotation=vector.Zero) | SCR_RespawnSystemComponent | |
DoSetPlayerLoadout(int playerId, int loadoutIndex) | SCR_RespawnSystemComponent | |
DoSetPlayerSpawnPoint(int playerId, RplId spawnPointIdentity) | SCR_RespawnSystemComponent | |
DoSpawn(string prefab, vector position, vector rotation="0 0 0") | RespawnSystemComponent | |
Event_OnRespawnEnabledChanged | SCR_RespawnSystemComponent | protected |
GetDeployMenuOpenDelay_ms() | SCR_RespawnSystemComponent | |
GetFactionByIndex(int factionIndex) | SCR_RespawnSystemComponent | |
GetFactionIndex(Faction faction) | SCR_RespawnSystemComponent | |
GetFactionPlayerCount(Faction faction) | SCR_RespawnSystemComponent | |
GetInstance() | SCR_RespawnSystemComponent | static |
GetLoadoutByIndex(int loadoutIndex) | SCR_RespawnSystemComponent | |
GetLoadoutIndex(SCR_BasePlayerLoadout loadout) | SCR_RespawnSystemComponent | |
GetLoadoutPlayerCount(SCR_BasePlayerLoadout loadout) | SCR_RespawnSystemComponent | |
GetLocalPlayerFaction(IEntity player=null) | SCR_RespawnSystemComponent | static |
GetOnRespawnEnabledChanged() | SCR_RespawnSystemComponent | |
GetPlayerFaction(int playerId) | SCR_RespawnSystemComponent | |
GetPlayerLoadout(int playerId) | SCR_RespawnSystemComponent | |
GetRplComponent() | SCR_RespawnSystemComponent | |
GetSpawnLogic() | SCR_RespawnSystemComponent | |
GetSpawnPointRequestResultInfo(SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response, SCR_SpawnData data) | SCR_RespawnSystemComponent | |
IsFactionChangeAllowed() | SCR_RespawnSystemComponent | |
IsPauseMenuRespawnEnabled() | SCR_RespawnSystemComponent | |
IsRespawnEnabled() | SCR_RespawnSystemComponent | |
IsRespawnMenuOpened() | SCR_RespawnSystemComponent | static |
m_bEnablePauseMenuRespawn | SCR_RespawnSystemComponent | protected |
m_bEnableRespawn | SCR_RespawnSystemComponent | protected |
m_fDeployMenuOpenDelay | SCR_RespawnSystemComponent | protected |
m_pGameMode | SCR_RespawnSystemComponent | protected |
m_Preload | SCR_RespawnSystemComponent | protected |
m_pRplComponent | SCR_RespawnSystemComponent | protected |
m_RplComponent | SCR_RespawnSystemComponent | protected |
m_SpawnLogic | SCR_RespawnSystemComponent | protected |
m_SpawnPointRequestResultInfoHolder | SCR_RespawnSystemComponent | protected |
m_sSpawnPointRequestResultInfoHolder | SCR_RespawnSystemComponent | protected |
OnInit(IEntity owner) | SCR_RespawnSystemComponent | |
OnPlayerDeleted_S(int playerId) | SCR_RespawnSystemComponent | |
OnPlayerDisconnected_S(int playerId, KickCauseCode cause, int timeout) | SCR_RespawnSystemComponent | |
OnPlayerEntityChange_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity previousEntity, IEntity newEntity, SCR_SpawnData data) | SCR_RespawnSystemComponent | |
OnPlayerKilled_S(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_RespawnSystemComponent | |
OnPlayerRegistered_S(int playerId) | SCR_RespawnSystemComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_RespawnSystemComponent | |
OnRplLoad(ScriptBitReader r) | SCR_RespawnSystemComponent | protected |
OnRplSave(ScriptBitWriter w) | SCR_RespawnSystemComponent | protected |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_RespawnSystemComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
OpenRespawnMenu() | SCR_RespawnSystemComponent | static |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_RespawnSystemComponent | |
RequestSpawn(int playerId) | SCR_RespawnSystemComponent | protected |
ServerSetEnableRespawn(bool enableSpawning) | SCR_RespawnSystemComponent | |
SetEnableRespawnBroadcast(bool enableSpawning) | SCR_RespawnSystemComponent | protected |
SetPlayerFaction(int playerId, int factionIndex) | SCR_RespawnSystemComponent | |
SetPlayerLoadout(int playerId, int loadoutIndex) | SCR_RespawnSystemComponent | |
ToggleRespawnMenu() | SCR_RespawnSystemComponent | static |
~SCR_RespawnSystemComponent() | SCR_RespawnSystemComponent | |