◆ SCR_RplTestComponent()
void SCR_RplTestComponent.SCR_RplTestComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ Do_TestFire()
void SCR_RplTestComponent.Do_TestFire |
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| ) |
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◆ Do_TestRpc()
void SCR_RplTestComponent.Do_TestRpc |
( |
int | testNum | ) |
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◆ EOnFrame()
override void SCR_RplTestComponent.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
◆ EOnInit()
override void SCR_RplTestComponent.EOnInit |
( |
IEntity | owner | ) |
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◆ OnPostInit()
override void SCR_RplTestComponent.OnPostInit |
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IEntity | owner | ) |
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◆ OnTestChanged()
void SCR_RplTestComponent.OnTestChanged |
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| ) |
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◆ RpcAsk_ChangePropValue()
void SCR_RplTestComponent.RpcAsk_ChangePropValue |
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float | timeSlice | ) |
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Server-only execution.
- Parameters
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◆ RpcAsk_TestFire()
void SCR_RplTestComponent.RpcAsk_TestFire |
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◆ RpcAsk_TestRpc()
void SCR_RplTestComponent.RpcAsk_TestRpc |
( |
int | testNum | ) |
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Send request to the server to print a message everywhere.
- Parameters
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◆ RpcDo_TestFire()
void SCR_RplTestComponent.RpcDo_TestFire |
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| ) |
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◆ RpcDo_TestRpc()
void SCR_RplTestComponent.RpcDo_TestRpc |
( |
int | testNum | ) |
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Broadcast.
When called from server this is executed everywhere but on the server. When called on client, this is executed only on the client.
NOTE: The caller of the RPC needs to provide exectly one integral argument "testNum". Note, max. 16 args are possible in script. This restriction applies universally not just to RPCs but for all script methods in general
- Parameters
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◆ m_CharacterOwner
◆ m_fdelay
float SCR_RplTestComponent.m_fdelay = 0 |
The documentation for this interface was generated from the following file:
- Game/Network/RplTestComponent.c