Arma Reforger Script API
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Public Member Functions | |
proto external BaseInfoDisplay | GetInfoDisplay () |
proto external CharacterAnimationComponent | GetAnimationComponent () |
Returns component which has animations controlling logic. | |
proto external CompartmentAccessComponent | GetCompartmentAccessComponent () |
Returns component which stores information about compartment used by character. | |
proto external CharacterControllerComponent | GetCharacterController () |
Returns component which has character controlling logic. | |
proto external SCR_DamageManagerComponent | GetDamageManager () |
Returns component which handles damage. | |
proto external BaseWeaponManagerComponent | GetWeaponManager () |
Returns component which handles weapons. | |
proto external bool | IsInVehicle () |
Returns true if the character is inside a vehicle. | |
proto external bool | IsInVehicleADS () |
Returns true if the character is in vehicle in ADS. | |
proto external vector | AimingPosition () |
Returns the aim position on the character. | |
proto external vector | EyePosition () |
Returns the world position of eyes. | |
proto external vector | EyePositionModel () |
Returns the local position of eyes. | |
proto external AimingComponent | GetHeadAimingComponent () |
Returns component which controls head aiming. | |
proto external AimingComponent | GetWeaponAimingComponent () |
Returns component which controls weapon aiming. | |
proto external void | DoStartObjectAction (BaseUserAction pAction) |
Start performing action by the current character. | |
proto external void | DoPerformObjectAction (BaseUserAction pAction) |
Perform action by current character. | |
proto external void | DoPerformContinuousObjectAction (BaseUserAction pAction, float timeSlice) |
Perform continuous action by current character. | |
proto external void | DoCancelObjectAction (BaseUserAction pAction) |
Cancel action performed by the current character. | |
Public Member Functions inherited from BaseGameEntity | |
proto external void | Teleport (vector mat[4]) |
Teleport the entity to a coordinate. | |
proto external RplComponent | GetRplComponent () |
Returns the replication component associated to this entity. | |
proto external vector ChimeraCharacter.AimingPosition | ( | ) |
Returns the aim position on the character.
proto external void ChimeraCharacter.DoCancelObjectAction | ( | BaseUserAction | pAction | ) |
Cancel action performed by the current character.
proto external void ChimeraCharacter.DoPerformContinuousObjectAction | ( | BaseUserAction | pAction, |
float | timeSlice | ||
) |
Perform continuous action by current character.
proto external void ChimeraCharacter.DoPerformObjectAction | ( | BaseUserAction | pAction | ) |
Perform action by current character.
proto external void ChimeraCharacter.DoStartObjectAction | ( | BaseUserAction | pAction | ) |
Start performing action by the current character.
proto external vector ChimeraCharacter.EyePosition | ( | ) |
Returns the world position of eyes.
proto external vector ChimeraCharacter.EyePositionModel | ( | ) |
Returns the local position of eyes.
proto external CharacterAnimationComponent ChimeraCharacter.GetAnimationComponent | ( | ) |
Returns component which has animations controlling logic.
proto external CharacterControllerComponent ChimeraCharacter.GetCharacterController | ( | ) |
Returns component which has character controlling logic.
proto external CompartmentAccessComponent ChimeraCharacter.GetCompartmentAccessComponent | ( | ) |
Returns component which stores information about compartment used by character.
proto external SCR_DamageManagerComponent ChimeraCharacter.GetDamageManager | ( | ) |
Returns component which handles damage.
proto external AimingComponent ChimeraCharacter.GetHeadAimingComponent | ( | ) |
Returns component which controls head aiming.
proto external BaseInfoDisplay ChimeraCharacter.GetInfoDisplay | ( | ) |
proto external AimingComponent ChimeraCharacter.GetWeaponAimingComponent | ( | ) |
Returns component which controls weapon aiming.
proto external BaseWeaponManagerComponent ChimeraCharacter.GetWeaponManager | ( | ) |
Returns component which handles weapons.
proto external bool ChimeraCharacter.IsInVehicle | ( | ) |
Returns true if the character is inside a vehicle.
proto external bool ChimeraCharacter.IsInVehicleADS | ( | ) |
Returns true if the character is in vehicle in ADS.