◆ Init()
◆ OnActivate()
| void SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.OnActivate |
( |
SCR_Task | task, |
|
|
SCR_ETaskState | taskState ) |
◆ m_aIgnoredLayerNames
| ref array<string> SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.m_aIgnoredLayerNames |
◆ m_eEventName
| SCR_ETaskState SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.m_eEventName |
◆ m_iActionsInput
| int SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.m_iActionsInput |
|
protected |
◆ m_sTaskLayerName
| string SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.m_sTaskLayerName |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionInputs/SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.c