◆ Init()
◆ OnActivate()
void SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.OnActivate |
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SCR_BaseTask |
task, |
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SCR_ETaskEventMask |
mask |
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) |
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◆ m_eEventName
SCR_TaskState SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.m_eEventName |
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protected |
◆ m_iActionsInput
int SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.m_iActionsInput |
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protected |
◆ m_sTaskLayerName
string SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.m_sTaskLayerName |
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protected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionInputs/SCR_ScenarioFrameworkActionInputOnTaskEventIncreaseCounter.c