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void | Init (SCR_ScenarioFrameworkLogic logic) |
| Initializes scenario framework logic and optionally initializes input action.
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void | OnActivate (bool bSignal, IEntity entity) |
| Activates logic on input signal change, passing signal and entity to master logic.
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◆ Init()
Initializes scenario framework logic and optionally initializes input action.
- Parameters
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◆ OnActivate()
void SCR_ScenarioFrameworkLogicInput.OnActivate |
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bool |
bSignal, |
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IEntity |
entity |
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Activates logic on input signal change, passing signal and entity to master logic.
- Parameters
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[in] | bSignal | Boolean flag indicating whether the input signal is active or not. |
[in] | entity | Entity representation: Input parameter for receiving activation signal from another entity. |
◆ m_InputAction
◆ m_MasterLogic
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Components/SCR_ScenarioFrameworkLogic.c