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| void | Init (SCR_ScenarioFrameworkLogic logic) |
| | Initializes scenario framework logic and optionally initializes input action.
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| void | OnActivate (bool bSignal, IEntity entity) |
| | Activates logic on input signal change, passing signal and entity to master logic.
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◆ Init()
Initializes scenario framework logic and optionally initializes input action.
- Parameters
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◆ OnActivate()
| void SCR_ScenarioFrameworkLogicInput.OnActivate |
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bool | bSignal, |
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IEntity | entity ) |
Activates logic on input signal change, passing signal and entity to master logic.
- Parameters
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| [in] | bSignal | Boolean flag indicating whether the input signal is active or not. |
| [in] | entity | Entity representation: Input parameter for receiving activation signal from another entity. |
◆ m_InputAction
◆ m_MasterLogic
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Components/SCR_ScenarioFrameworkLogic.c