Arma Reforger Script API
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Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkLogicInput Interface Reference

Public Member Functions

void Init (SCR_ScenarioFrameworkLogic logic)
 Initializes scenario framework logic and optionally initializes input action.
 
void OnActivate (bool bSignal, IEntity entity)
 Activates logic on input signal change, passing signal and entity to master logic.
 

Public Attributes

ref SCR_ScenarioFrameworkActionInputBase m_InputAction
 
SCR_ScenarioFrameworkLogic m_MasterLogic
 

Member Function Documentation

◆ Init()

void SCR_ScenarioFrameworkLogicInput.Init ( SCR_ScenarioFrameworkLogic  logic)

Initializes scenario framework logic and optionally initializes input action.

Parameters
[in]logic

◆ OnActivate()

void SCR_ScenarioFrameworkLogicInput.OnActivate ( bool  bSignal,
IEntity  entity 
)

Activates logic on input signal change, passing signal and entity to master logic.

Parameters
[in]bSignalBoolean flag indicating whether the input signal is active or not.
[in]entityEntity representation: Input parameter for receiving activation signal from another entity.

Member Data Documentation

◆ m_InputAction

ref SCR_ScenarioFrameworkActionInputBase SCR_ScenarioFrameworkLogicInput.m_InputAction

◆ m_MasterLogic

SCR_ScenarioFrameworkLogic SCR_ScenarioFrameworkLogicInput.m_MasterLogic

The documentation for this interface was generated from the following file: