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Arma Reforger Script API
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Public Member Functions | |
| override void | Read (const PersistenceSystem persistence, const SCR_ScenarioFrameworkActionBase action) |
| override bool | IsDefault () |
| override SCR_ScenarioFrameworkActionBase | Write (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, array< ref SCR_ScenarioFrameworkActionBase > actions) |
| override bool | SerializationSave (BaseSerializationSaveContext context) |
| override bool | SerializationLoad (BaseSerializationLoadContext context) |
Public Attributes | |
| float | m_fLimitRemaining |
Public Attributes inherited from SCR_ScenarioFrameworkActionSave | |
| string | m_sStoreName |
| int | m_iNumberOfActivations |
| ref array< ref SCR_ScenarioFrameworkActionSave > | m_aSubActions = {} |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_ScenarioFrameworkActionSave | |
| static SCR_ScenarioFrameworkActionSave | GetSaveType (const SCR_ScenarioFrameworkActionBase action) |
| static void | ReadActions (PersistenceSystem persistence, notnull array< ref SCR_ScenarioFrameworkActionBase > sourceActions, notnull array< ref SCR_ScenarioFrameworkActionSave > savesholder) |
| static void | WriteActions (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, notnull array< ref SCR_ScenarioFrameworkActionSave > savesholder, notnull array< ref SCR_ScenarioFrameworkActionBase > sourceActions) |
| override bool SCR_ScenarioFrameworkActionLimiterSave.IsDefault | ( | ) |
Implements SCR_ScenarioFrameworkActionSave.
| override void SCR_ScenarioFrameworkActionLimiterSave.Read | ( | const PersistenceSystem | persistence, |
| const SCR_ScenarioFrameworkActionBase | action ) |
Implements SCR_ScenarioFrameworkActionSave.
| override bool SCR_ScenarioFrameworkActionLimiterSave.SerializationLoad | ( | BaseSerializationLoadContext | context | ) |
Implements SCR_ScenarioFrameworkActionSave.
| override bool SCR_ScenarioFrameworkActionLimiterSave.SerializationSave | ( | BaseSerializationSaveContext | context | ) |
Implements SCR_ScenarioFrameworkActionSave.
| override SCR_ScenarioFrameworkActionBase SCR_ScenarioFrameworkActionLimiterSave.Write | ( | PersistenceSystem | persistence, |
| SCR_ScenarioFrameworkSystem | scenarioFrameworkSystem, | ||
| array< ref SCR_ScenarioFrameworkActionBase > | actions ) |
Implements SCR_ScenarioFrameworkActionSave.
| float SCR_ScenarioFrameworkActionLimiterSave.m_fLimitRemaining |