Arma Reforger Script API
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SCR_ScenarioFrameworkActionLimiterSave Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionLimiterSave:
SCR_ScenarioFrameworkActionSave

Public Member Functions

override void Read (const PersistenceSystem persistence, const SCR_ScenarioFrameworkActionBase action)
 
override bool IsDefault ()
 
override SCR_ScenarioFrameworkActionBase Write (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, array< ref SCR_ScenarioFrameworkActionBase > actions)
 
override bool SerializationSave (BaseSerializationSaveContext context)
 
override bool SerializationLoad (BaseSerializationLoadContext context)
 

Public Attributes

float m_fLimitRemaining
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionSave
string m_sStoreName
 
int m_iNumberOfActivations
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aSubActions = {}
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_ScenarioFrameworkActionSave
static SCR_ScenarioFrameworkActionSave GetSaveType (const SCR_ScenarioFrameworkActionBase action)
 
static void ReadActions (PersistenceSystem persistence, notnull array< ref SCR_ScenarioFrameworkActionBase > sourceActions, notnull array< ref SCR_ScenarioFrameworkActionSave > savesholder)
 
static void WriteActions (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, notnull array< ref SCR_ScenarioFrameworkActionSave > savesholder, notnull array< ref SCR_ScenarioFrameworkActionBase > sourceActions)
 

Member Function Documentation

◆ IsDefault()

override bool SCR_ScenarioFrameworkActionLimiterSave.IsDefault ( )

◆ Read()

override void SCR_ScenarioFrameworkActionLimiterSave.Read ( const PersistenceSystem persistence,
const SCR_ScenarioFrameworkActionBase action )

◆ SerializationLoad()

override bool SCR_ScenarioFrameworkActionLimiterSave.SerializationLoad ( BaseSerializationLoadContext context)

◆ SerializationSave()

override bool SCR_ScenarioFrameworkActionLimiterSave.SerializationSave ( BaseSerializationSaveContext context)

◆ Write()

override SCR_ScenarioFrameworkActionBase SCR_ScenarioFrameworkActionLimiterSave.Write ( PersistenceSystem persistence,
SCR_ScenarioFrameworkSystem scenarioFrameworkSystem,
array< ref SCR_ScenarioFrameworkActionBase > actions )

Member Data Documentation

◆ m_fLimitRemaining

float SCR_ScenarioFrameworkActionLimiterSave.m_fLimitRemaining

The documentation for this interface was generated from the following file: