Arma Reforger Script API
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SCR_ScenarioFrameworkActionBase Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionBase:
BaseContainerObject SCR_ScenarioFrameworkAIActionSetRadioFrequency SCR_ScenarioFrameworkActionAI SCR_ScenarioFrameworkActionAddItemToInventory SCR_ScenarioFrameworkActionAddNotoriety SCR_ScenarioFrameworkActionAddScoreToCAHFaction SCR_ScenarioFrameworkActionAddTaskProgress SCR_ScenarioFrameworkActionAppendBriefingEntryText SCR_ScenarioFrameworkActionAppendBriefingEntryTextBasedOnTask SCR_ScenarioFrameworkActionAssignTask SCR_ScenarioFrameworkActionAttachToSlotManager SCR_ScenarioFrameworkActionAudioSystemPauseResume SCR_ScenarioFrameworkActionAudioSystemSetMasterVolume SCR_ScenarioFrameworkActionBasedOnConditions SCR_ScenarioFrameworkActionCOKLocationSelector SCR_ScenarioFrameworkActionCallAnimationCommand SCR_ScenarioFrameworkActionChangeAllTaskState SCR_ScenarioFrameworkActionChangeLayerActivationType SCR_ScenarioFrameworkActionChangeLayerTerminationStatus SCR_ScenarioFrameworkActionChangeTaskIcon SCR_ScenarioFrameworkActionChangeTaskOwnership SCR_ScenarioFrameworkActionChangeTaskState SCR_ScenarioFrameworkActionChangeTaskTaskUIVisibility SCR_ScenarioFrameworkActionChangeTaskTaskVisibility SCR_ScenarioFrameworkActionChangeTaskTitleOrDescription SCR_ScenarioFrameworkActionChangeTime SCR_ScenarioFrameworkActionChangeTriggerActivationPresence SCR_ScenarioFrameworkActionChangeUserActionVisibility SCR_ScenarioFrameworkActionChangeWeather SCR_ScenarioFrameworkActionCompareCounterAndExecute SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction SCR_ScenarioFrameworkActionDamageWheel SCR_ScenarioFrameworkActionDecreaseLogicCounter SCR_ScenarioFrameworkActionDeleteEntity SCR_ScenarioFrameworkActionDeleteMarker SCR_ScenarioFrameworkActionDestruction SCR_ScenarioFrameworkActionEnableDamageHandling SCR_ScenarioFrameworkActionEndMission SCR_ScenarioFrameworkActionEventOnProjectileShot SCR_ScenarioFrameworkActionExecuteFunction SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed SCR_ScenarioFrameworkActionFeedParamToTaskDescription SCR_ScenarioFrameworkActionHideHint SCR_ScenarioFrameworkActionIncrementCounter SCR_ScenarioFrameworkActionIntroVoicelineBasedOnTasks SCR_ScenarioFrameworkActionItemSafeguard SCR_ScenarioFrameworkActionKillEntity SCR_ScenarioFrameworkActionLimiter SCR_ScenarioFrameworkActionLockOrUnlockAllTargetVehiclesInTrigger SCR_ScenarioFrameworkActionLockOrUnlockVehicle SCR_ScenarioFrameworkActionLoopOverNotRandomlySelectedLayers SCR_ScenarioFrameworkActionMapPanZoom SCR_ScenarioFrameworkActionMedical SCR_ScenarioFrameworkActionMoveIntoCompartment SCR_ScenarioFrameworkActionMoveIntoInventory SCR_ScenarioFrameworkActionOnAllChildrenSpawned SCR_ScenarioFrameworkActionOnAnimationEvent SCR_ScenarioFrameworkActionOnCharacterEnteredOrLeftCompartment SCR_ScenarioFrameworkActionOnCinematicFinished SCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft SCR_ScenarioFrameworkActionOnDamage SCR_ScenarioFrameworkActionOnDamageStateChanged SCR_ScenarioFrameworkActionOnEngineStartedOrStop SCR_ScenarioFrameworkActionOnGroupAgentEntities SCR_ScenarioFrameworkActionOnResourceChanged SCR_ScenarioFrameworkActionOnResourceConsumerChange SCR_ScenarioFrameworkActionOnUserActionEvent SCR_ScenarioFrameworkActionPlayCinematic SCR_ScenarioFrameworkActionPlayCommunicationSoundOnEntity SCR_ScenarioFrameworkActionPlayMusic SCR_ScenarioFrameworkActionPlaySound SCR_ScenarioFrameworkActionPlaySoundOnEntity SCR_ScenarioFrameworkActionPrepareAreaFromDynamicDespawn SCR_ScenarioFrameworkActionPrepareLayerFromDynamicDespawn SCR_ScenarioFrameworkActionProcessVoicelineEnumAndString SCR_ScenarioFrameworkActionQRFDispacher SCR_ScenarioFrameworkActionRandomAction SCR_ScenarioFrameworkActionRemoveAreaFromDynamicDespawn SCR_ScenarioFrameworkActionRemoveItemFromInventory SCR_ScenarioFrameworkActionRemoveLayerFromDynamicDespawn SCR_ScenarioFrameworkActionRemoveTaskProgress SCR_ScenarioFrameworkActionResetCounter SCR_ScenarioFrameworkActionRestoreLayerToDefault SCR_ScenarioFrameworkActionSetBriefingEntryText SCR_ScenarioFrameworkActionSetBriefingEntryTextBasedOnGeneratedTasks SCR_ScenarioFrameworkActionSetCharacterStance SCR_ScenarioFrameworkActionSetCharacterUnconscious SCR_ScenarioFrameworkActionSetEntityFaction SCR_ScenarioFrameworkActionSetEntityName SCR_ScenarioFrameworkActionSetEntityPosition SCR_ScenarioFrameworkActionSetEntityScale SCR_ScenarioFrameworkActionSetEntityTransformation SCR_ScenarioFrameworkActionSetExecutionEntryTextBasedOnGeneratedTasks SCR_ScenarioFrameworkActionSetFactionToCAHArea SCR_ScenarioFrameworkActionSetFuelConsumption SCR_ScenarioFrameworkActionSetFuelPercentage SCR_ScenarioFrameworkActionSetGrenadeLive SCR_ScenarioFrameworkActionSetMissionEndScreen SCR_ScenarioFrameworkActionSetParentTask SCR_ScenarioFrameworkActionSetResourceTypeEnabled SCR_ScenarioFrameworkActionSetSupplyPercentage SCR_ScenarioFrameworkActionSetTaskProgress SCR_ScenarioFrameworkActionSetVehicleCruiseSpeed SCR_ScenarioFrameworkActionSetWoundState SCR_ScenarioFrameworkActionShowHint SCR_ScenarioFrameworkActionShowLayout SCR_ScenarioFrameworkActionShowPopupNotification SCR_ScenarioFrameworkActionShowWidget SCR_ScenarioFrameworkActionSpawnClosestObjectFromList SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance SCR_ScenarioFrameworkActionSpawnObjects SCR_ScenarioFrameworkActionSpawnObjectsFromVariable SCR_ScenarioFrameworkActionStartAnimation SCR_ScenarioFrameworkActionStartSimpleAnimation SCR_ScenarioFrameworkActionStopAnimation SCR_ScenarioFrameworkActionToggleEngine SCR_ScenarioFrameworkActionToggleLights SCR_ScenarioFrameworkActionUnlockAchievement SCR_ScenarioFrameworkActionVehicle SCR_ScenarioFrameworkActionVoiceOverPlayLine SCR_ScenarioFrameworkActionVoiceOverPlaySequence SCR_ScenarioFrameworkActionWaitAndExecute SCR_ScenarioFrameworkCreateVariable SCR_ScenarioFrameworkGetVariableValue SCR_ScenarioFrameworkOnWeaponAmmoCountChangedAction SCR_ScenarioFrameworkResourceComponentAction SCR_ScenarioFrameworkSetSignal SCR_ScenarioFrameworkSetSlotEntity SCR_ScenarioFrameworkSetVariable

Public Member Functions

void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void OnActivate (IEntity object)
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 
- Public Member Functions inherited from BaseContainerObject
proto external string GetStoreName ()
 Retrieve the store name, usually just a GUID.
 

Public Attributes

bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ CanActivate()

bool SCR_ScenarioFrameworkActionBase.CanActivate ( )

Checks if action can be activated, handles maximum activation limit, increments activation count if possible.

Returns
true if action can be activated, false otherwise.

◆ GetSubActions()

◆ Init()

void SCR_ScenarioFrameworkActionBase.Init ( IEntity entity)

Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.

Parameters
[in]entitythat initialized this action.

Implemented in SCR_ScenarioFrameworkActionQRFDispacher.

◆ OnActivate()

void SCR_ScenarioFrameworkActionBase.OnActivate ( IEntity object)
Parameters
[in]object

Implemented in SCR_ScenarioFrameworkActionAddItemToInventory, SCR_ScenarioFrameworkActionAddNotoriety, SCR_ScenarioFrameworkActionAddScoreToCAHFaction, SCR_ScenarioFrameworkActionAddTaskProgress, SCR_ScenarioFrameworkActionAI, SCR_ScenarioFrameworkActionAppendBriefingEntryText, SCR_ScenarioFrameworkActionAppendBriefingEntryTextBasedOnTask, SCR_ScenarioFrameworkActionAssignTask, SCR_ScenarioFrameworkActionAttachToSlotManager, SCR_ScenarioFrameworkActionAudioSystemPauseResume, SCR_ScenarioFrameworkActionAudioSystemSetMasterVolume, SCR_ScenarioFrameworkActionBasedOnConditions, SCR_ScenarioFrameworkActionCallAnimationCommand, SCR_ScenarioFrameworkActionChangeAllTaskState, SCR_ScenarioFrameworkActionChangeLayerActivationType, SCR_ScenarioFrameworkActionChangeLayerTerminationStatus, SCR_ScenarioFrameworkActionChangeTaskIcon, SCR_ScenarioFrameworkActionChangeTaskOwnership, SCR_ScenarioFrameworkActionChangeTaskState, SCR_ScenarioFrameworkActionChangeTaskTaskUIVisibility, SCR_ScenarioFrameworkActionChangeTaskTaskVisibility, SCR_ScenarioFrameworkActionChangeTaskTitleOrDescription, SCR_ScenarioFrameworkActionChangeTime, SCR_ScenarioFrameworkActionChangeTriggerActivationPresence, SCR_ScenarioFrameworkActionChangeUserActionVisibility, SCR_ScenarioFrameworkActionChangeWeather, SCR_ScenarioFrameworkActionCOKLocationSelector, SCR_ScenarioFrameworkActionCompareCounterAndExecute, SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction, SCR_ScenarioFrameworkActionDamageWheel, SCR_ScenarioFrameworkActionDecreaseLogicCounter, SCR_ScenarioFrameworkActionDeleteEntity, SCR_ScenarioFrameworkActionDeleteMarker, SCR_ScenarioFrameworkActionDestruction, SCR_ScenarioFrameworkActionEnableDamageHandling, SCR_ScenarioFrameworkActionEndMission, SCR_ScenarioFrameworkActionEventOnProjectileShot, SCR_ScenarioFrameworkActionExecuteFunction, SCR_ScenarioFrameworkActionFailTaskIfVehiclesInTriggerDestroyed, SCR_ScenarioFrameworkActionFeedParamToTaskDescription, SCR_ScenarioFrameworkActionHideHint, SCR_ScenarioFrameworkActionIncrementCounter, SCR_ScenarioFrameworkActionIntroVoicelineBasedOnTasks, SCR_ScenarioFrameworkActionItemSafeguard, SCR_ScenarioFrameworkActionKillEntity, SCR_ScenarioFrameworkActionLimiter, SCR_ScenarioFrameworkActionLockOrUnlockAllTargetVehiclesInTrigger, SCR_ScenarioFrameworkActionLockOrUnlockVehicle, SCR_ScenarioFrameworkActionLoopOverNotRandomlySelectedLayers, SCR_ScenarioFrameworkActionMapPanZoom, SCR_ScenarioFrameworkActionMedical, SCR_ScenarioFrameworkActionMoveIntoCompartment, SCR_ScenarioFrameworkActionMoveIntoInventory, SCR_ScenarioFrameworkActionOnAllChildrenSpawned, SCR_ScenarioFrameworkActionOnAnimationEvent, SCR_ScenarioFrameworkActionOnCinematicFinished, SCR_ScenarioFrameworkActionOnCompartmentEnteredOrLeft, SCR_ScenarioFrameworkActionOnDamage, SCR_ScenarioFrameworkActionOnDamageStateChanged, SCR_ScenarioFrameworkActionOnEngineStartedOrStop, SCR_ScenarioFrameworkActionOnGroupAgentEntities, SCR_ScenarioFrameworkActionOnResourceChanged, SCR_ScenarioFrameworkActionOnResourceConsumerChange, SCR_ScenarioFrameworkActionOnUserActionEvent, SCR_ScenarioFrameworkActionPlayCinematic, SCR_ScenarioFrameworkActionPlayCommunicationSoundOnEntity, SCR_ScenarioFrameworkActionPlayMusic, SCR_ScenarioFrameworkActionPlaySound, SCR_ScenarioFrameworkActionPlaySoundOnEntity, SCR_ScenarioFrameworkActionPrepareAreaFromDynamicDespawn, SCR_ScenarioFrameworkActionPrepareLayerFromDynamicDespawn, SCR_ScenarioFrameworkActionProcessVoicelineEnumAndString, SCR_ScenarioFrameworkActionQRFDispacher, SCR_ScenarioFrameworkActionRandomAction, SCR_ScenarioFrameworkActionRemoveAreaFromDynamicDespawn, SCR_ScenarioFrameworkActionRemoveItemFromInventory, SCR_ScenarioFrameworkActionRemoveLayerFromDynamicDespawn, SCR_ScenarioFrameworkActionRemoveTaskProgress, SCR_ScenarioFrameworkActionResetCounter, SCR_ScenarioFrameworkActionRestoreLayerToDefault, SCR_ScenarioFrameworkActionSetBriefingEntryText, SCR_ScenarioFrameworkActionSetBriefingEntryTextBasedOnGeneratedTasks, SCR_ScenarioFrameworkActionSetCharacterStance, SCR_ScenarioFrameworkActionSetCharacterUnconscious, SCR_ScenarioFrameworkActionSetEntityFaction, SCR_ScenarioFrameworkActionSetEntityName, SCR_ScenarioFrameworkActionSetEntityPosition, SCR_ScenarioFrameworkActionSetEntityScale, SCR_ScenarioFrameworkActionSetEntityTransformation, SCR_ScenarioFrameworkActionSetExecutionEntryTextBasedOnGeneratedTasks, SCR_ScenarioFrameworkActionSetFactionToCAHArea, SCR_ScenarioFrameworkActionSetFuelConsumption, SCR_ScenarioFrameworkActionSetFuelPercentage, SCR_ScenarioFrameworkActionSetGrenadeLive, SCR_ScenarioFrameworkActionSetMissionEndScreen, SCR_ScenarioFrameworkActionSetParentTask, SCR_ScenarioFrameworkActionSetResourceTypeEnabled, SCR_ScenarioFrameworkActionSetSupplyPercentage, SCR_ScenarioFrameworkActionSetTaskProgress, SCR_ScenarioFrameworkActionSetVehicleCruiseSpeed, SCR_ScenarioFrameworkActionSetWoundState, SCR_ScenarioFrameworkActionShowHint, SCR_ScenarioFrameworkActionShowLayout, SCR_ScenarioFrameworkActionShowPopupNotification, SCR_ScenarioFrameworkActionShowWidget, SCR_ScenarioFrameworkActionSpawnClosestObjectFromList, SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance, SCR_ScenarioFrameworkActionSpawnObjects, SCR_ScenarioFrameworkActionSpawnObjectsFromVariable, SCR_ScenarioFrameworkActionStartAnimation, SCR_ScenarioFrameworkActionStartSimpleAnimation, SCR_ScenarioFrameworkActionStopAnimation, SCR_ScenarioFrameworkActionToggleEngine, SCR_ScenarioFrameworkActionToggleLights, SCR_ScenarioFrameworkActionUnlockAchievement, SCR_ScenarioFrameworkActionVehicle, SCR_ScenarioFrameworkActionVoiceOverPlayLine, SCR_ScenarioFrameworkActionVoiceOverPlaySequence, SCR_ScenarioFrameworkActionWaitAndExecute, SCR_ScenarioFrameworkAIActionSetRadioFrequency, SCR_ScenarioFrameworkCreateVariable, SCR_ScenarioFrameworkGetVariableValue, SCR_ScenarioFrameworkOnWeaponAmmoCountChangedAction, SCR_ScenarioFrameworkResourceComponentAction, SCR_ScenarioFrameworkSetSignal, SCR_ScenarioFrameworkSetSlotEntity, and SCR_ScenarioFrameworkSetVariable.

◆ RestoreToDefault()

void SCR_ScenarioFrameworkActionBase.RestoreToDefault ( )

Restores default settings for action and resets number of activations.

Implemented in SCR_ScenarioFrameworkActionWaitAndExecute.

◆ SpawnObjects()

void SCR_ScenarioFrameworkActionBase.SpawnObjects ( notnull array< string > aObjectsNames,
SCR_ScenarioFrameworkEActivationType eActivationType )

Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.

Parameters
[in]aObjectsNamesAn array of object names for spawning in the scenario.
[in]eActivationTypeeActivationType represents the activation type for the objects being spawned in the scenario.

◆ ValidateInputEntity()

bool SCR_ScenarioFrameworkActionBase.ValidateInputEntity ( IEntity object,
SCR_ScenarioFrameworkGet getter,
out IEntity entity )

Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.

Parameters
[in]objectValidates if input object is a valid entity for the action
[in]getterGetter represents an optional parameter used to retrieve an entity from a scenario framework action.
[out]entitythat is valid for this action
Returns
true if the input entity is valid, otherwise false.

Member Data Documentation

◆ m_bDebug

bool SCR_ScenarioFrameworkActionBase.m_bDebug

◆ m_Entity

IEntity SCR_ScenarioFrameworkActionBase.m_Entity

◆ m_iMaxNumberOfActivations

int SCR_ScenarioFrameworkActionBase.m_iMaxNumberOfActivations

◆ m_iNumberOfActivations

int SCR_ScenarioFrameworkActionBase.m_iNumberOfActivations

The documentation for this interface was generated from the following file: