◆ SCR_ScenarioFrameworkConversionPlugin_Rune()
void SCR_ScenarioFrameworkConversionPlugin_Rune.SCR_ScenarioFrameworkConversionPlugin_Rune |
( |
ResourceName |
oldWaypointPrefab, |
|
|
ResourceName |
newSlotPrefab, |
|
|
TypeName |
componentType, |
|
|
TypeName |
waypointClassType |
|
) |
| |
- Parameters
-
[in] | oldWaypointPrefab | what Prefab kind must be searched |
- See also
- SCR_BaseContainerTools.IsKindOf()
- Parameters
-
[in] | newWaypointPrefab | the waypoint Prefab type to which to convert |
[in] | componentType | the component to create in the created Prefab |
[in] | waypointClassType | the waypoint type to create in the component |
◆ m_ComponentType
TypeName SCR_ScenarioFrameworkConversionPlugin_Rune.m_ComponentType |
◆ m_sNewSlotPrefab
ResourceName SCR_ScenarioFrameworkConversionPlugin_Rune.m_sNewSlotPrefab |
◆ m_sOldWaypointPrefab
ResourceName SCR_ScenarioFrameworkConversionPlugin_Rune.m_sOldWaypointPrefab |
◆ m_WaypointClassType
TypeName SCR_ScenarioFrameworkConversionPlugin_Rune.m_WaypointClassType |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/Update/1.0.0-1.1.0/SCR_ScenarioFrameworkUpdatePlugin.c