◆ Get()
◆ QueryAddEntity()
| bool SCR_ScenarioFrameworkGetNearestEntity.QueryAddEntity |
( |
notnull IEntity | entity | ) |
|
◆ QueryAddEntityXOB()
| bool SCR_ScenarioFrameworkGetNearestEntity.QueryAddEntityXOB |
( |
notnull IEntity | entity | ) |
|
◆ m_CenterEntityGetter
◆ m_Entity
| IEntity SCR_ScenarioFrameworkGetNearestEntity.m_Entity |
|
protected |
◆ m_fRadius
| float SCR_ScenarioFrameworkGetNearestEntity.m_fRadius |
◆ m_sSearchedEntityResourceName
| ResourceName SCR_ScenarioFrameworkGetNearestEntity.m_sSearchedEntityResourceName |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGetNearestEntity.c