◆ FindEntityByName()
      
        
          | IEntity SCR_ScenarioFrameworkGet.FindEntityByName  | 
          ( | 
          string |           name | ) | 
           | 
        
      
 
 
◆ Get()
- Returns
 
Implemented in SCR_ScenarioFrameworkGetArea, SCR_ScenarioFrameworkGetAreaTrigger, SCR_ScenarioFrameworkGetArrayOfEntities, SCR_ScenarioFrameworkGetArrayOfLayerBases, SCR_ScenarioFrameworkGetArrayOfPlayers, SCR_ScenarioFrameworkGetClosestPlayerEntity, SCR_ScenarioFrameworkGetCountEntitiesInTrigger, SCR_ScenarioFrameworkGetEntityByName, SCR_ScenarioFrameworkGetLastFinishedTaskEnity, SCR_ScenarioFrameworkGetLastFinishedTaskLayer, SCR_ScenarioFrameworkGetLayerBase, SCR_ScenarioFrameworkGetLayerTask, SCR_ScenarioFrameworkGetListEntitiesInTrigger, SCR_ScenarioFrameworkGetPlayerEntity, SCR_ScenarioFrameworkGetRandomLayerBase, SCR_ScenarioFrameworkGetSpawnedEntity, SCR_ScenarioFrameworkGetTask, and SCR_ScenarioFrameworkGetTopParentEntity.
 
 
◆ SetValue()
◆ m_Value
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGet.c