◆ FindEntityByName()
| IEntity SCR_ScenarioFrameworkGet.FindEntityByName |
( |
string | name | ) |
|
◆ Get()
- Returns
Implemented in SCR_ScenarioFrameworkGetArea, SCR_ScenarioFrameworkGetAreaTrigger, SCR_ScenarioFrameworkGetArrayOfAIsFromArea, SCR_ScenarioFrameworkGetArrayOfEntities, SCR_ScenarioFrameworkGetArrayOfLayerBases, SCR_ScenarioFrameworkGetArrayOfMatchingPrefabsInHiearchy, SCR_ScenarioFrameworkGetArrayOfPlayers, SCR_ScenarioFrameworkGetChildEntityByClassName, SCR_ScenarioFrameworkGetChildEntityByPrefabName, SCR_ScenarioFrameworkGetChildEntityByXOB, SCR_ScenarioFrameworkGetClosestAIEntity, SCR_ScenarioFrameworkGetClosestPlayerEntity, SCR_ScenarioFrameworkGetCountEntitiesInTrigger, SCR_ScenarioFrameworkGetEntityByName, SCR_ScenarioFrameworkGetEntityByNameFromVariable, SCR_ScenarioFrameworkGetEntityFromSlotManager, SCR_ScenarioFrameworkGetLastFinishedTaskEnity, SCR_ScenarioFrameworkGetLastFinishedTaskLayer, SCR_ScenarioFrameworkGetLayerBase, SCR_ScenarioFrameworkGetLayerBaseFromVariable, SCR_ScenarioFrameworkGetLayerTask, SCR_ScenarioFrameworkGetListEntitiesInTrigger, SCR_ScenarioFrameworkGetNearestEntity, SCR_ScenarioFrameworkGetPlayerEntity, SCR_ScenarioFrameworkGetPlayerGroup, SCR_ScenarioFrameworkGetRandomLayerBase, SCR_ScenarioFrameworkGetSpawnedEntity, SCR_ScenarioFrameworkGetSpawnedEntityFromVariable, SCR_ScenarioFrameworkGetTask, and SCR_ScenarioFrameworkGetTopParentEntity.
◆ SetValue()
◆ m_Value
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGet.c