◆ FindEntityByName()
IEntity SCR_ScenarioFrameworkGet.FindEntityByName |
( |
string |
name | ) |
|
◆ Get()
- Returns
Implemented in SCR_ScenarioFrameworkGetArea, SCR_ScenarioFrameworkGetAreaTrigger, SCR_ScenarioFrameworkGetArrayOfEntities, SCR_ScenarioFrameworkGetArrayOfLayerBases, SCR_ScenarioFrameworkGetArrayOfPlayers, SCR_ScenarioFrameworkGetClosestPlayerEntity, SCR_ScenarioFrameworkGetCountEntitiesInTrigger, SCR_ScenarioFrameworkGetEntityByName, SCR_ScenarioFrameworkGetLastFinishedTaskEnity, SCR_ScenarioFrameworkGetLastFinishedTaskLayer, SCR_ScenarioFrameworkGetLayerBase, SCR_ScenarioFrameworkGetLayerTask, SCR_ScenarioFrameworkGetListEntitiesInTrigger, SCR_ScenarioFrameworkGetPlayerEntity, SCR_ScenarioFrameworkGetRandomLayerBase, SCR_ScenarioFrameworkGetSpawnedEntity, and SCR_ScenarioFrameworkGetTask.
◆ SetValue()
◆ m_Value
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGet.c