◆ SCR_ScenarioFrameworkLogicStruct()
void SCR_ScenarioFrameworkLogicStruct.SCR_ScenarioFrameworkLogicStruct |
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Registers scenario framework variables: name, termination status, counter value.
◆ GetCounterValue()
int SCR_ScenarioFrameworkLogicStruct.GetCounterValue |
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- Returns
- The return value represents the current count value stored in m_iCounterValue variable.
◆ GetIsTerminated()
bool SCR_ScenarioFrameworkLogicStruct.GetIsTerminated |
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- Returns
- whether the object is terminated or not.
◆ GetName()
string SCR_ScenarioFrameworkLogicStruct.GetName |
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- Returns
- the name stored in the variable m_sName.
◆ GetStructVarCount()
int SCR_ScenarioFrameworkLogicStruct.GetStructVarCount |
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- Returns
- The number of structure variables in the class.
◆ IncreaseStructVarCount()
void SCR_ScenarioFrameworkLogicStruct.IncreaseStructVarCount |
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Increases struct variable count by 1.
◆ SetCounterValue()
void SCR_ScenarioFrameworkLogicStruct.SetCounterValue |
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int |
value | ) |
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- Parameters
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[in] | value | Sets the counter value for further use in the script. |
◆ SetIsTerminated()
void SCR_ScenarioFrameworkLogicStruct.SetIsTerminated |
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bool |
state | ) |
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- Parameters
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[in] | state | indicating termination status. |
◆ SetName()
void SCR_ScenarioFrameworkLogicStruct.SetName |
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string |
name | ) |
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◆ m_bIsTerminated
bool SCR_ScenarioFrameworkLogicStruct.m_bIsTerminated |
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protected |
◆ m_iCounterValue
int SCR_ScenarioFrameworkLogicStruct.m_iCounterValue |
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protected |
◆ m_iStructVarCount
int SCR_ScenarioFrameworkLogicStruct.m_iStructVarCount |
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protected |
◆ m_sName
string SCR_ScenarioFrameworkLogicStruct.m_sName |
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protected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/SCR_ScenarioFrameworkStruct.c