Arma Reforger Script API
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SCR_ScenarioFrameworkQRFSlotAI Member List

This is the complete list of members for SCR_ScenarioFrameworkQRFSlotAI, including all inherited members.

_WB_AfterWorldUpdate(IEntity owner, float timeSlice)SCR_ScenarioFrameworkSlotBase
_WB_OnCreate(IEntity owner, IEntitySource src)SCR_ScenarioFrameworkLayerBase
_WB_OnInit(IEntity owner, inout vector mat[4], IEntitySource src)SCR_ScenarioFrameworkSlotBase
_WB_OnKeyChanged(IEntity owner, BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent)SCR_ScenarioFrameworkSlotBase
_WB_SetTransform(IEntity owner, inout vector mat[4], IEntitySource src)SCR_ScenarioFrameworkSlotBase
ActivateAI()SCR_ScenarioFrameworkSlotAI
ActivateLogic()SCR_ScenarioFrameworkLayerBaseprotected
AfterAllAgentsSpawned()SCR_ScenarioFrameworkSlotAI
AfterAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkSlotAI
CheckAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer=null)SCR_ScenarioFrameworkLayerBase
CheckWaypointsAfterInit(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkSlotAIprotected
ClearWaypoints(bool deleteWaypointEntities=false)SCR_ScenarioFrameworkQRFSlotAI
CreateAIGroup()SCR_ScenarioFrameworkSlotAIprotected
CreateDefaultWaypoint()SCR_ScenarioFrameworkSlotAIprotected
CreateWaypoint(vector position, ResourceName wpPrefab)SCR_ScenarioFrameworkQRFSlotAI
DecreaseAIGroupMemberCount(SCR_AIGroup group, AIAgent agent)SCR_ScenarioFrameworkSlotAI
DrawDebugShape(bool draw)SCR_ScenarioFrameworkLayerBaseprotected
DynamicDespawn(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkSlotAI
DynamicReinit()SCR_ScenarioFrameworkLayerBase
EOnFrame(IEntity owner, float timeSlice)SCR_ScenarioFrameworkLayerBase
FinishInit()SCR_ScenarioFrameworkSlotBase
FinishInitChildrenInsert()SCR_ScenarioFrameworkLayerBase
GetActivationType()SCR_ScenarioFrameworkLayerBase
GetAIPrefabsForRemoval()SCR_ScenarioFrameworkSlotAI
GetAreaWB()SCR_ScenarioFrameworkSlotBase
GetChildren(out array< SCR_ScenarioFrameworkLayerBase > children)SCR_ScenarioFrameworkLayerBase
GetChildrenEntities()SCR_ScenarioFrameworkLayerBase
GetDynamicDespawnExcluded()SCR_ScenarioFrameworkLayerBase
GetEnableRepeatedSpawn()SCR_ScenarioFrameworkLayerBase
GetEntity(notnull IEntity entity)SCR_ScenarioFrameworkSlotBaseprotected
GetFactionKey()SCR_ScenarioFrameworkLayerBaseprotected
GetGroupType()SCR_ScenarioFrameworkQRFSlotAI
GetIsInitiated()SCR_ScenarioFrameworkLayerBase
GetIsTerminated()SCR_ScenarioFrameworkLayerBase
GetLayerTask()SCR_ScenarioFrameworkLayerBase
GetLogics(out array< SCR_ScenarioFrameworkLogic > logics)SCR_ScenarioFrameworkLayerBase
GetMaxPlayersForGameMode(FactionKey factionName="")SCR_ScenarioFrameworkLayerBase
GetName()SCR_ScenarioFrameworkLayerBase
GetNumberOfExistingWaypoints()SCR_ScenarioFrameworkQRFSlotAI
GetObjectToSpawn()SCR_ScenarioFrameworkSlotBase
GetOnAllAreasInitiatedInvoker()SCR_ScenarioFrameworkSlotBase
GetOnAllChildrenSpawned()SCR_ScenarioFrameworkLayerBase
GetOverridenObjectDisplayName()SCR_ScenarioFrameworkSlotBase
GetParentArea()SCR_ScenarioFrameworkLayerBase
GetParentLayer()SCR_ScenarioFrameworkLayerBase
GetPlayersCount(FactionKey factionName="")SCR_ScenarioFrameworkLayerBase
GetRandomAsset(out ResourceName prefab)SCR_ScenarioFrameworkSlotBase
GetRandomChildren()SCR_ScenarioFrameworkLayerBase
GetRandomlySpawnedChildren()SCR_ScenarioFrameworkLayerBase
GetRandomlySpawnedObject()SCR_ScenarioFrameworkSlotBase
GetRepeatedSpawnNumber()SCR_ScenarioFrameworkLayerBase
GetSlotTask(array< SCR_ScenarioFrameworkLayerBase > aLayers)SCR_ScenarioFrameworkLayerBase
GetSpawnChildrenType()SCR_ScenarioFrameworkLayerBase
GetSpawnedEntities()SCR_ScenarioFrameworkLayerBase
GetSpawnedEntity()SCR_ScenarioFrameworkLayerBase
GetSpawnedEntityDisplayName()SCR_ScenarioFrameworkSlotBase
GetSpawnedLogics()SCR_ScenarioFrameworkLayerBase
GetSpawnedObjectName()SCR_ScenarioFrameworkSlotBase
GetSpawnedPlugins()SCR_ScenarioFrameworkLayerBase
GetSpawnSafeZones()SCR_ScenarioFrameworkQRFSlotAI
Init(SCR_ScenarioFrameworkArea area=null, SCR_ScenarioFrameworkEActivationType activation=SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT)SCR_ScenarioFrameworkQRFSlotAI
InitActivationConditions()SCR_ScenarioFrameworkLayerBase
InitAlreadyHappened()SCR_ScenarioFrameworkSlotBase
InitArea(SCR_ScenarioFrameworkArea area)SCR_ScenarioFrameworkLayerBase
InitChild(SCR_ScenarioFrameworkLayerBase child)SCR_ScenarioFrameworkLayerBase
InitDynDespawnAndActivation(SCR_ScenarioFrameworkEActivationType activation)SCR_ScenarioFrameworkLayerBase
InitEntitySpawn()SCR_ScenarioFrameworkSlotBase
InitEntitySpawnCheck()SCR_ScenarioFrameworkSlotBase
InitFactionSettings()SCR_ScenarioFrameworkLayerBase
InitGroupComponents()SCR_ScenarioFrameworkSlotAIprotected
InitNotTerminated()SCR_ScenarioFrameworkLayerBase
InitOtherThings()SCR_ScenarioFrameworkSlotBase
InitParentLayer()SCR_ScenarioFrameworkLayerBase
InitRepeatableSpawn()SCR_ScenarioFrameworkSlotBase
InitWaypoints()SCR_ScenarioFrameworkSlotAIprotected
InvokeAllChildrenSpawned()SCR_ScenarioFrameworkLayerBase
m_aActivationActionsSCR_ScenarioFrameworkLayerBase
m_aActivationConditionsSCR_ScenarioFrameworkLayerBase
m_aAIPrefabsForRemovalSCR_ScenarioFrameworkSlotAI
m_aChildrenSCR_ScenarioFrameworkLayerBase
m_aExcludedEditableEntityLabelsSCR_ScenarioFrameworkSlotBase
m_AIGroupSCR_ScenarioFrameworkSlotAI
m_aIncludedEditableEntityLabelsSCR_ScenarioFrameworkSlotBase
m_aLogicSCR_ScenarioFrameworkLayerBase
m_aPluginsSCR_ScenarioFrameworkLayerBase
m_aQRFWaypointsSCR_ScenarioFrameworkQRFSlotAIprotected
m_aRandomlySpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_AreaSCR_ScenarioFrameworkLayerBase
m_aSCR_QRFSpawnSafeZoneSCR_ScenarioFrameworkQRFSlotAIprotected
m_aSlotWaypointsSCR_ScenarioFrameworkSlotAI
m_aSpawnedEntitiesSCR_ScenarioFrameworkLayerBase
m_aWaypointsSCR_ScenarioFrameworkSlotAI
m_bBalanceOnPlayersCountSCR_ScenarioFrameworkSlotAI
m_bCanBeGarbageCollectedSCR_ScenarioFrameworkSlotBase
m_bDynamicallyDespawnedSCR_ScenarioFrameworkLayerBase
m_bEnableRepeatedSpawnSCR_ScenarioFrameworkLayerBase
m_bExcludeFromDynamicDespawnSCR_ScenarioFrameworkLayerBase
m_bIgnoreOrientChildrenToTerrainSCR_ScenarioFrameworkSlotBase
m_bIncludeOnlySelectedLabelsSCR_ScenarioFrameworkSlotBase
m_bInitiatedSCR_ScenarioFrameworkLayerBase
m_bIsRegisteredSCR_ScenarioFrameworkLayerBase
m_bIsTerminatedSCR_ScenarioFrameworkLayerBase
m_bRandomizePerFactionSCR_ScenarioFrameworkSlotBase
m_bSelectedSCR_ScenarioFrameworkSlotBase
m_bShowDebugShapesDuringRuntimeSCR_ScenarioFrameworkLayerBase
m_bShowDebugShapesInWorkbenchSCR_ScenarioFrameworkSlotBase
m_bSpawnAIOnWPPosSCR_ScenarioFrameworkSlotAI
m_bUseExistingWorldAssetSCR_ScenarioFrameworkSlotBase
m_bWaypointsInitializedSCR_ScenarioFrameworkSlotAI
m_eActivationTypeSCR_ScenarioFrameworkLayerBase
m_eActivationTypeDefaultSCR_ScenarioFrameworkLayerBase
m_eAICombatTypeSCR_ScenarioFrameworkSlotAI
m_eAIGroupFormationSCR_ScenarioFrameworkSlotAI
m_eAISkillSCR_ScenarioFrameworkSlotAI
m_eEntityCatalogTypeSCR_ScenarioFrameworkSlotBase
m_EntitySCR_ScenarioFrameworkLayerBase
m_fDebugShapeRadiusSCR_ScenarioFrameworkLayerBase
m_fPerceptionFactorSCR_ScenarioFrameworkSlotAI
m_fRepeatedSpawnTimerSCR_ScenarioFrameworkLayerBase
m_fRepeatSpawnTimeEndSCR_ScenarioFrameworkLayerBase
m_fRepeatSpawnTimeStartSCR_ScenarioFrameworkLayerBase
m_iCurrentlySpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_iCurrentlySpawnedWaypointsSCR_ScenarioFrameworkSlotAI
m_iDebugShapeColorSCR_ScenarioFrameworkLayerBase
m_iGroupTypeSCR_ScenarioFrameworkQRFSlotAIprotected
m_iMinUnitsInGroupSCR_ScenarioFrameworkSlotAI
m_iRandomPercentSCR_ScenarioFrameworkLayerBase
m_iRepeatedSpawnNumberSCR_ScenarioFrameworkLayerBase
m_iRepeatedSpawnNumberDefaultSCR_ScenarioFrameworkLayerBase
m_iSupposedSpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_OnAllChildrenSpawnedSCR_ScenarioFrameworkLayerBase
m_ParentLayerSCR_ScenarioFrameworkLayerBase
m_PreviewEntitySCR_ScenarioFrameworkSlotBaseprotected
m_sFactionKeySCR_ScenarioFrameworkLayerBase
m_sGroupPrefabSCR_ScenarioFrameworkSlotAI
m_sIDSCR_ScenarioFrameworkSlotBase
m_SizeSCR_ScenarioFrameworkSlotBase
m_sObjectToSpawnSCR_ScenarioFrameworkSlotBase
m_sOverrideObjectDisplayNameSCR_ScenarioFrameworkSlotBase
m_SpawnChildrenSCR_ScenarioFrameworkLayerBase
m_SpawnParamsSCR_ScenarioFrameworkSlotBase
m_sRandomlySpawnedObjectSCR_ScenarioFrameworkSlotBase
m_sWPToSpawnSCR_ScenarioFrameworkSlotAI
m_vPositionSCR_ScenarioFrameworkSlotBase
m_WaypointSetSCR_ScenarioFrameworkSlotAI
OnAgentAdded(AIAgent child)SCR_ScenarioFrameworkSlotAI
OnCompartmentEntered(IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID)SCR_ScenarioFrameworkSlotBase
OnInventoryParentChanged(InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot)SCR_ScenarioFrameworkSlotBase
OnObjectDamage(EDamageState state)SCR_ScenarioFrameworkSlotBase
OnPostInit(IEntity owner)SCR_ScenarioFrameworkLayerBase
ProcessQueuedWaypoints(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkQRFSlotAIprotected
ProcessWaypoints(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkSlotAIprotected
QueryObjectsInRange(float fRange=2.5)SCR_ScenarioFrameworkSlotBaseprotected
RenameOwnerEntity(IEntity owner)SCR_ScenarioFrameworkLayerBase
RepeatedSpawn()SCR_ScenarioFrameworkLayerBaseprotected
RepeatedSpawnCalled()SCR_ScenarioFrameworkLayerBaseprotected
RestoreToDefault(bool includeChildren=false, bool reinitAfterRestoration=false)SCR_ScenarioFrameworkSlotAI
SCR_ScenarioFrameworkLayerBase(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_ScenarioFrameworkLayerBase
SCR_ScenarioFrameworkSlotAI(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_ScenarioFrameworkSlotAI
SCR_ScenarioFrameworkSlotBase(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_ScenarioFrameworkSlotBase
SetActivationType(SCR_ScenarioFrameworkEActivationType activationType)SCR_ScenarioFrameworkLayerBase
SetAIPrefabsForRemoval(array< ResourceName > arrayForRemoval)SCR_ScenarioFrameworkSlotAI
SetDebugShapeSize(float fSize)SCR_ScenarioFrameworkLayerBase
SetDynamicDespawnExcluded(bool excluded)SCR_ScenarioFrameworkLayerBase
SetEnableRepeatedSpawn(bool value)SCR_ScenarioFrameworkLayerBase
SetEntity(IEntity entity)SCR_ScenarioFrameworkLayerBase
SetFactionKey(FactionKey factionKey)SCR_ScenarioFrameworkLayerBaseprotected
SetIsTerminated(bool state)SCR_ScenarioFrameworkLayerBase
SetObjectToSpawn(ResourceName newObjectPrefab)SCR_ScenarioFrameworkQRFSlotAI
SetOverridenObjectDisplayName(string name)SCR_ScenarioFrameworkSlotBase
SetParentLayer(SCR_ScenarioFrameworkLayerBase parentLayer)SCR_ScenarioFrameworkLayerBase
SetRandomlySpawnedChildren(array< string > randomlySpawnedChildren)SCR_ScenarioFrameworkLayerBase
SetRandomlySpawnedObject(ResourceName name)SCR_ScenarioFrameworkSlotBase
SetRepeatedSpawnNumber(int number)SCR_ScenarioFrameworkLayerBase
SetWaypointToAI(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkQRFSlotAIprotected
SPAWN_DELAYSCR_ScenarioFrameworkLayerBasestatic
SpawnAsset()SCR_ScenarioFrameworkSlotBase
SpawnChildren(bool previouslyRandomized=false)SCR_ScenarioFrameworkSlotBase
SpawnEntityPreview(IEntity owner, Resource resource)SCR_ScenarioFrameworkSlotBase
SpawnPreviouslyRandomizedChildren()SCR_ScenarioFrameworkLayerBase
SpawnRandomMultipleChildren(bool previouslyRandomized=false)SCR_ScenarioFrameworkLayerBase
SpawnRandomOneChild(bool previouslyRandomized=false)SCR_ScenarioFrameworkLayerBase
SpawnWaypoint(vector position, ResourceName wpPrefab)SCR_ScenarioFrameworkQRFSlotAIprotected
~SCR_ScenarioFrameworkLayerBase()SCR_ScenarioFrameworkLayerBase
~SCR_ScenarioFrameworkSlotBase()SCR_ScenarioFrameworkSlotBase