◆ Init()
| override bool SCR_ScenarioFrameworkResourceConditionValue.Init |
( |
notnull IEntity | ent, |
|
|
notnull SCR_ResourceComponent | resourceComponent, |
|
|
EResourceType | resourceType ) |
◆ m_eComparisonOperator
| SCR_EScenarioFrameworkComparisonOperator SCR_ScenarioFrameworkResourceConditionValue.m_eComparisonOperator |
◆ m_fTargetValue
| float SCR_ScenarioFrameworkResourceConditionValue.m_fTargetValue |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Conditions/ResourceConditions/SCR_ScenarioFrameworkResourceConditionValue.c