Arma Reforger Script API
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SCR_ScenarioFrameworkSystem Member List

This is the complete list of members for SCR_ScenarioFrameworkSystem, including all inherited members.

AfterLayerTasksInit()SCR_ScenarioFrameworkSystem
CheckDistance()SCR_ScenarioFrameworkSystem
CheckLayerTasksAfterInit(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkSystem
CreateVariableValue(string key, string value)SCR_ScenarioFrameworkSystem
DynamicDespawn()SCR_ScenarioFrameworkSystem
DynamicSpawn()SCR_ScenarioFrameworkSystem
Finish()SCR_ScenarioFrameworkSystem
GenerateSingleTask(int index)SCR_ScenarioFrameworkSystem
GenerateTasks()SCR_ScenarioFrameworkSystem
GetAreas()SCR_ScenarioFrameworkSystem
GetCallQueue()SCR_ScenarioFrameworkSystemstatic
GetInstance()SCR_ScenarioFrameworkSystemstatic
GetIsMatchOver()SCR_ScenarioFrameworkSystem
GetLastFinishedTask()SCR_ScenarioFrameworkSystem
GetLastFinishedTaskLayer()SCR_ScenarioFrameworkSystem
GetOnAllAreasInitiated()SCR_ScenarioFrameworkSystem
GetOnSlotAISpawned()SCR_ScenarioFrameworkSystemstatic
GetOnTaskStateChanged()SCR_ScenarioFrameworkSystem
GetParentArea(IEntity child)SCR_ScenarioFrameworkSystem
GetVariable(string key, out string value)SCR_ScenarioFrameworkSystem
Init()SCR_ScenarioFrameworkSystem
InvokeSlotAISpawned(SCR_ScenarioFrameworkLayerBase layer, IEntity entity)SCR_ScenarioFrameworkSystemstatic
IsMaster()SCR_ScenarioFrameworkSystem
LoadComponentSettings()SCR_ScenarioFrameworkSystem
LoadHeaderSettings()SCR_ScenarioFrameworkSystem
m_aAfterTasksInitActionsSCR_ScenarioFrameworkSystem
m_aAreasSCR_ScenarioFrameworkSystem
m_aAreasTasksToSpawnSCR_ScenarioFrameworkSystem
m_aCoreAreasSCR_ScenarioFrameworkSystem
m_aDebugAreasSCR_ScenarioFrameworkSystem
m_aDebugShapesLayersSCR_ScenarioFrameworkSystem
m_aDespawnedAreasSCR_ScenarioFrameworkSystem
m_aESFTaskTypeForRandomizationSCR_ScenarioFrameworkSystem
m_aESFTaskTypesAvailableSCR_ScenarioFrameworkSystem
m_aIntroVoicelineIndexesSCR_ScenarioFrameworkSystem
m_aLayersTaskToSpawnSCR_ScenarioFrameworkSystem
m_aLayerTasksForRandomizationSCR_ScenarioFrameworkSystem
m_aLayerTasksToBeInitializedSCR_ScenarioFrameworkSystem
m_aObserversSCR_ScenarioFrameworkSystem
m_aSelectedAreasSCR_ScenarioFrameworkSystem
m_aSlotsTaskToSpawnSCR_ScenarioFrameworkSystem
m_aSpawnedAreasSCR_ScenarioFrameworkSystem
m_aTaskTypesAvailableSCR_ScenarioFrameworkSystem
m_bDebugInitSCR_ScenarioFrameworkSystem
m_bDynamicDespawnSCR_ScenarioFrameworkSystem
m_bMatchOverSCR_ScenarioFrameworkSystem
m_CallQueueSCR_ScenarioFrameworkSystemprotectedstatic
m_eGameOverTypeSCR_ScenarioFrameworkSystem
m_fCheckIntervalSCR_ScenarioFrameworkSystemprotected
m_fTimerSCR_ScenarioFrameworkSystemprotected
m_iCurrentlySpawnedLayerTasksSCR_ScenarioFrameworkSystem
m_iMaxNumberOfTasksSCR_ScenarioFrameworkSystem
m_iUpdateRateSCR_ScenarioFrameworkSystem
m_LastFinishedTaskSCR_ScenarioFrameworkSystem
m_LastFinishedTaskLayerSCR_ScenarioFrameworkSystem
m_OnAllAreasInitiatedSCR_ScenarioFrameworkSystem
m_OnSlotAISpawnedSCR_ScenarioFrameworkSystemstatic
m_OnTaskStateChangedSCR_ScenarioFrameworkSystem
m_sVoiceOverDataConfigSCR_ScenarioFrameworkSystem
m_VariableMapSCR_ScenarioFrameworkSystem
ManageLayerDebugShape(EntityID id, bool draw, float radius, bool runtime)SCR_ScenarioFrameworkSystem
OnDiag(float timeSlice)SCR_ScenarioFrameworkSystemprotected
OnInit()SCR_ScenarioFrameworkSystemprotected
OnTaskCreated(SCR_BaseTask task)SCR_ScenarioFrameworkSystem
OnTaskUpdate(SCR_BaseTask task, SCR_ETaskEventMask mask)SCR_ScenarioFrameworkSystem
OnUpdate(ESystemPoint point)SCR_ScenarioFrameworkSystemprotected
PlayIntroVoiceline(int playerID, string eventName, EntityID entityID)SCR_ScenarioFrameworkSystem
PlaySoundOnEntity(IEntity entity, string sSndName)SCR_ScenarioFrameworkSystem
PlaySoundOnEntityPosition(IEntity object, string soundFile, string soundEventName)SCR_ScenarioFrameworkSystem
PopUpMessage(string sTitle, string sSubtitle, FactionKey factionKey="", int playerID=-1)SCR_ScenarioFrameworkSystem
PostInit()SCR_ScenarioFrameworkSystem
PrepareAreaSpecificDynamicDespawn(SCR_ScenarioFrameworkArea area, bool staySpawned=false)SCR_ScenarioFrameworkSystem
PrepareDynamicDespawn()SCR_ScenarioFrameworkSystem
PrepareLayerTasksAfterInit()SCR_ScenarioFrameworkSystem
ProcessVoicelineEnumAndString(TypeName targetEnum, string targetString)SCR_ScenarioFrameworkSystem
RegisterArea(SCR_ScenarioFrameworkArea area)SCR_ScenarioFrameworkSystem
RemoveAreaSpecificDynamicDespawn(SCR_ScenarioFrameworkArea area, bool staySpawned=false)SCR_ScenarioFrameworkSystem
RpcDo_ManageLayerDebugShape(int playerID, EntityID id, bool draw, float radius)SCR_ScenarioFrameworkSystem
RpcDo_PlayIntroVoiceline(int playerID, string eventName, EntityID entityID)SCR_ScenarioFrameworkSystem
RpcDo_PlaySoundOnEntity(EntityID pEntID, string sSndName)SCR_ScenarioFrameworkSystem
RpcDo_PlaySoundOnEntityPosition(RplId objectID, string soundFile, string soundEventName)SCR_ScenarioFrameworkSystem
RpcDo_PopUpMessage(string sTitle, string sSubtitle, FactionKey factionKey, int playerID)SCR_ScenarioFrameworkSystem
RpcDo_SetSignalOnEntity(EntityID pEntID, string signalName, int val)SCR_ScenarioFrameworkSystem
RpcDo_ShowHint(string sTitle, string sSubtitle, int timeOut, FactionKey factionKey, int playerID)SCR_ScenarioFrameworkSystem
SelectNearestAreaByTaskType(SCR_ESFTaskType eTaskType)SCR_ScenarioFrameworkSystem
SelectRandomAreaByTaskType(SCR_ESFTaskType eTaskType)SCR_ScenarioFrameworkSystem
SetMissionEndScreen(EGameOverTypes GameOverType)SCR_ScenarioFrameworkSystem
SetSignalValue(IEntity entity, string signalName, int val)SCR_ScenarioFrameworkSystem
SetVariableValue(string key, string value)SCR_ScenarioFrameworkSystem
ShouldBeEnabledInEditMode()GameSystem
ShouldBePaused()SCR_ScenarioFrameworkSystem
ShowHint(string sTitle, string sSubtitle, int timeOut, FactionKey factionKey="", int playerID=-1)SCR_ScenarioFrameworkSystem
SpawnRandomTask(int countSafe=0)SCR_ScenarioFrameworkSystem
SyncDebugShapes(int playerID)SCR_ScenarioFrameworkSystem