AfterLayerTasksInit() | SCR_ScenarioFrameworkSystem | |
CheckDistance() | SCR_ScenarioFrameworkSystem | |
CheckLayerTasksAfterInit(SCR_ScenarioFrameworkLayerBase layer) | SCR_ScenarioFrameworkSystem | |
CreateVariableValue(string key, string value) | SCR_ScenarioFrameworkSystem | |
DynamicDespawn() | SCR_ScenarioFrameworkSystem | |
DynamicSpawn() | SCR_ScenarioFrameworkSystem | |
Finish() | SCR_ScenarioFrameworkSystem | |
GenerateSingleTask(int index) | SCR_ScenarioFrameworkSystem | |
GenerateTasks() | SCR_ScenarioFrameworkSystem | |
GetAreas() | SCR_ScenarioFrameworkSystem | |
GetCallQueue() | SCR_ScenarioFrameworkSystem | static |
GetInstance() | SCR_ScenarioFrameworkSystem | static |
GetIsMatchOver() | SCR_ScenarioFrameworkSystem | |
GetLastFinishedTask() | SCR_ScenarioFrameworkSystem | |
GetLastFinishedTaskLayer() | SCR_ScenarioFrameworkSystem | |
GetOnAllAreasInitiated() | SCR_ScenarioFrameworkSystem | |
GetOnSlotAISpawned() | SCR_ScenarioFrameworkSystem | static |
GetOnTaskStateChanged() | SCR_ScenarioFrameworkSystem | |
GetParentArea(IEntity child) | SCR_ScenarioFrameworkSystem | |
GetVariable(string key, out string value) | SCR_ScenarioFrameworkSystem | |
Init() | SCR_ScenarioFrameworkSystem | |
InvokeSlotAISpawned(SCR_ScenarioFrameworkLayerBase layer, IEntity entity) | SCR_ScenarioFrameworkSystem | static |
IsMaster() | SCR_ScenarioFrameworkSystem | |
LoadComponentSettings() | SCR_ScenarioFrameworkSystem | |
LoadHeaderSettings() | SCR_ScenarioFrameworkSystem | |
m_aAfterTasksInitActions | SCR_ScenarioFrameworkSystem | |
m_aAreas | SCR_ScenarioFrameworkSystem | |
m_aAreasTasksToSpawn | SCR_ScenarioFrameworkSystem | |
m_aCoreAreas | SCR_ScenarioFrameworkSystem | |
m_aDebugAreas | SCR_ScenarioFrameworkSystem | |
m_aDebugShapesLayers | SCR_ScenarioFrameworkSystem | |
m_aDespawnedAreas | SCR_ScenarioFrameworkSystem | |
m_aESFTaskTypeForRandomization | SCR_ScenarioFrameworkSystem | |
m_aESFTaskTypesAvailable | SCR_ScenarioFrameworkSystem | |
m_aIntroVoicelineIndexes | SCR_ScenarioFrameworkSystem | |
m_aLayersTaskToSpawn | SCR_ScenarioFrameworkSystem | |
m_aLayerTasksForRandomization | SCR_ScenarioFrameworkSystem | |
m_aLayerTasksToBeInitialized | SCR_ScenarioFrameworkSystem | |
m_aObservers | SCR_ScenarioFrameworkSystem | |
m_aSelectedAreas | SCR_ScenarioFrameworkSystem | |
m_aSlotsTaskToSpawn | SCR_ScenarioFrameworkSystem | |
m_aSpawnedAreas | SCR_ScenarioFrameworkSystem | |
m_aTaskTypesAvailable | SCR_ScenarioFrameworkSystem | |
m_bDebugInit | SCR_ScenarioFrameworkSystem | |
m_bDynamicDespawn | SCR_ScenarioFrameworkSystem | |
m_bMatchOver | SCR_ScenarioFrameworkSystem | |
m_CallQueue | SCR_ScenarioFrameworkSystem | protectedstatic |
m_eGameOverType | SCR_ScenarioFrameworkSystem | |
m_fCheckInterval | SCR_ScenarioFrameworkSystem | protected |
m_fTimer | SCR_ScenarioFrameworkSystem | protected |
m_iCurrentlySpawnedLayerTasks | SCR_ScenarioFrameworkSystem | |
m_iMaxNumberOfTasks | SCR_ScenarioFrameworkSystem | |
m_iUpdateRate | SCR_ScenarioFrameworkSystem | |
m_LastFinishedTask | SCR_ScenarioFrameworkSystem | |
m_LastFinishedTaskLayer | SCR_ScenarioFrameworkSystem | |
m_OnAllAreasInitiated | SCR_ScenarioFrameworkSystem | |
m_OnSlotAISpawned | SCR_ScenarioFrameworkSystem | static |
m_OnTaskStateChanged | SCR_ScenarioFrameworkSystem | |
m_sVoiceOverDataConfig | SCR_ScenarioFrameworkSystem | |
m_VariableMap | SCR_ScenarioFrameworkSystem | |
ManageLayerDebugShape(EntityID id, bool draw, float radius, bool runtime) | SCR_ScenarioFrameworkSystem | |
OnDiag(float timeSlice) | SCR_ScenarioFrameworkSystem | protected |
OnInit() | SCR_ScenarioFrameworkSystem | protected |
OnTaskCreated(SCR_BaseTask task) | SCR_ScenarioFrameworkSystem | |
OnTaskUpdate(SCR_BaseTask task, SCR_ETaskEventMask mask) | SCR_ScenarioFrameworkSystem | |
OnUpdate(ESystemPoint point) | SCR_ScenarioFrameworkSystem | protected |
PlayIntroVoiceline(int playerID, string eventName, EntityID entityID) | SCR_ScenarioFrameworkSystem | |
PlaySoundOnEntity(IEntity entity, string sSndName) | SCR_ScenarioFrameworkSystem | |
PlaySoundOnEntityPosition(IEntity object, string soundFile, string soundEventName) | SCR_ScenarioFrameworkSystem | |
PopUpMessage(string sTitle, string sSubtitle, FactionKey factionKey="", int playerID=-1) | SCR_ScenarioFrameworkSystem | |
PostInit() | SCR_ScenarioFrameworkSystem | |
PrepareAreaSpecificDynamicDespawn(SCR_ScenarioFrameworkArea area, bool staySpawned=false) | SCR_ScenarioFrameworkSystem | |
PrepareDynamicDespawn() | SCR_ScenarioFrameworkSystem | |
PrepareLayerTasksAfterInit() | SCR_ScenarioFrameworkSystem | |
ProcessVoicelineEnumAndString(TypeName targetEnum, string targetString) | SCR_ScenarioFrameworkSystem | |
RegisterArea(SCR_ScenarioFrameworkArea area) | SCR_ScenarioFrameworkSystem | |
RemoveAreaSpecificDynamicDespawn(SCR_ScenarioFrameworkArea area, bool staySpawned=false) | SCR_ScenarioFrameworkSystem | |
RpcDo_ManageLayerDebugShape(int playerID, EntityID id, bool draw, float radius) | SCR_ScenarioFrameworkSystem | |
RpcDo_PlayIntroVoiceline(int playerID, string eventName, EntityID entityID) | SCR_ScenarioFrameworkSystem | |
RpcDo_PlaySoundOnEntity(EntityID pEntID, string sSndName) | SCR_ScenarioFrameworkSystem | |
RpcDo_PlaySoundOnEntityPosition(RplId objectID, string soundFile, string soundEventName) | SCR_ScenarioFrameworkSystem | |
RpcDo_PopUpMessage(string sTitle, string sSubtitle, FactionKey factionKey, int playerID) | SCR_ScenarioFrameworkSystem | |
RpcDo_SetSignalOnEntity(EntityID pEntID, string signalName, int val) | SCR_ScenarioFrameworkSystem | |
RpcDo_ShowHint(string sTitle, string sSubtitle, int timeOut, FactionKey factionKey, int playerID) | SCR_ScenarioFrameworkSystem | |
SelectNearestAreaByTaskType(SCR_ESFTaskType eTaskType) | SCR_ScenarioFrameworkSystem | |
SelectRandomAreaByTaskType(SCR_ESFTaskType eTaskType) | SCR_ScenarioFrameworkSystem | |
SetMissionEndScreen(EGameOverTypes GameOverType) | SCR_ScenarioFrameworkSystem | |
SetSignalValue(IEntity entity, string signalName, int val) | SCR_ScenarioFrameworkSystem | |
SetVariableValue(string key, string value) | SCR_ScenarioFrameworkSystem | |
ShouldBeEnabledInEditMode() | GameSystem | |
ShouldBePaused() | SCR_ScenarioFrameworkSystem | |
ShowHint(string sTitle, string sSubtitle, int timeOut, FactionKey factionKey="", int playerID=-1) | SCR_ScenarioFrameworkSystem | |
SpawnRandomTask(int countSafe=0) | SCR_ScenarioFrameworkSystem | |
SyncDebugShapes(int playerID) | SCR_ScenarioFrameworkSystem | |