◆ GetCountOnlyPlayers()
bool SCR_ScenarioFrameworkTaskDefendFactionSettings.GetCountOnlyPlayers |
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- Returns
- Represents whether only players should be counted.
◆ GetFaction()
Faction SCR_ScenarioFrameworkTaskDefendFactionSettings.GetFaction |
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- Returns
- the Faction object associated with the provided key, or null if not found.
◆ SetFactionKey()
void SCR_ScenarioFrameworkTaskDefendFactionSettings.SetFactionKey |
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FactionKey |
factionKey | ) |
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- Parameters
-
[in] | factionKey | Faction key is an identifier for a faction in the game |
◆ m_bCountOnlyPlayers
bool SCR_ScenarioFrameworkTaskDefendFactionSettings.m_bCountOnlyPlayers |
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protected |
◆ m_sFactionKey
FactionKey SCR_ScenarioFrameworkTaskDefendFactionSettings.m_sFactionKey |
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protected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Components/SCR_ScenarioFrameworkLayerTaskDefend.c