| 
| void  | ReplicateTriggerState (SCR_ScenarioFrameworkTriggerEntity trigger, bool left) | 
|   | Handles replication according to if owner of this component is in the trigger or just left it.  
  | 
|   | 
| void  | Rpc_InvokeTriggerUpdated (float activationCountdownTimer, float tempWaitTime, int playersCountByFactionInside, int playersCountByFaction, string playerActivationNotificationTitle, bool triggerConditionsStatus, float minimumPlayersNeededPercentage) | 
|   | Invokes OnTriggerUpdated.  
  | 
|   | 
| void  | Rpc_InvokePlayerLeftTrigger () | 
|   | Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.  
  | 
|   | 
◆ ReplicateTriggerState()
Handles replication according to if owner of this component is in the trigger or just left it. 
- Parameters
 - 
  
  
 
 
 
◆ Rpc_InvokePlayerLeftTrigger()
      
        
          | void SCR_ScenarioFrameworkTriggerNetworkComponent.Rpc_InvokePlayerLeftTrigger  | 
          ( | 
           | ) | 
           | 
        
      
 
Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger. 
 
 
◆ Rpc_InvokeTriggerUpdated()
      
        
          | void SCR_ScenarioFrameworkTriggerNetworkComponent.Rpc_InvokeTriggerUpdated  | 
          ( | 
          float |           activationCountdownTimer,  | 
        
        
           | 
           | 
          float |           tempWaitTime,  | 
        
        
           | 
           | 
          int |           playersCountByFactionInside,  | 
        
        
           | 
           | 
          int |           playersCountByFaction,  | 
        
        
           | 
           | 
          string |           playerActivationNotificationTitle,  | 
        
        
           | 
           | 
          bool |           triggerConditionsStatus,  | 
        
        
           | 
           | 
          float |           minimumPlayersNeededPercentage ) | 
        
      
 
Invokes OnTriggerUpdated. 
- Parameters
 - 
  
    | [in] | activationCountdownTimer |  | 
    | [in] | tempWaitTime |  | 
    | [in] | playersCountByFactionInside |  | 
    | [in] | playersCountByFaction |  | 
    | [in] | playerActivationNotificationTitle |  | 
    | [in] | triggerConditionsStatus |  | 
    | [in] | minimumPlayersNeededPercentage |  | 
  
   
 
 
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Components/SCR_ScenarioFrameworkTriggerNetworkComponent.c