Arma Reforger Script API
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SCR_ScenarioFrameworkTriggerNetworkComponent Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkTriggerNetworkComponent:

Public Member Functions

void ReplicateTriggerState (SCR_ScenarioFrameworkTriggerEntity trigger, bool left)
 Handles replication according to if owner of this component is in the trigger or just left it.
 
void Rpc_InvokeTriggerUpdated (float activationCountdownTimer, float tempWaitTime, int playersCountByFactionInside, int playersCountByFaction, string playerActivationNotificationTitle, bool triggerConditionsStatus, float minimumPlayersNeededPercentage)
 Invokes OnTriggerUpdated.
 
void Rpc_InvokePlayerLeftTrigger ()
 Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.
 

Member Function Documentation

◆ ReplicateTriggerState()

void SCR_ScenarioFrameworkTriggerNetworkComponent.ReplicateTriggerState ( SCR_ScenarioFrameworkTriggerEntity trigger,
bool left )

Handles replication according to if owner of this component is in the trigger or just left it.

Parameters
[in]trigger
[in]left

◆ Rpc_InvokePlayerLeftTrigger()

void SCR_ScenarioFrameworkTriggerNetworkComponent.Rpc_InvokePlayerLeftTrigger ( )

Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.

◆ Rpc_InvokeTriggerUpdated()

void SCR_ScenarioFrameworkTriggerNetworkComponent.Rpc_InvokeTriggerUpdated ( float activationCountdownTimer,
float tempWaitTime,
int playersCountByFactionInside,
int playersCountByFaction,
string playerActivationNotificationTitle,
bool triggerConditionsStatus,
float minimumPlayersNeededPercentage )

Invokes OnTriggerUpdated.

Parameters
[in]activationCountdownTimer
[in]tempWaitTime
[in]playersCountByFactionInside
[in]playersCountByFaction
[in]playerActivationNotificationTitle
[in]triggerConditionsStatus
[in]minimumPlayersNeededPercentage

The documentation for this interface was generated from the following file: