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void | ReplicateTriggerState (SCR_ScenarioFrameworkTriggerEntity trigger, bool left) |
| Handles replication according to if owner of this component is in the trigger or just left it.
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void | Rpc_InvokeTriggerUpdated (float activationCountdownTimer, float tempWaitTime, int playersCountByFactionInside, int playersCountByFaction, string playerActivationNotificationTitle, bool triggerConditionsStatus, float minimumPlayersNeededPercentage) |
| Invokes OnTriggerUpdated.
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void | Rpc_InvokePlayerLeftTrigger () |
| Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.
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◆ ReplicateTriggerState()
Handles replication according to if owner of this component is in the trigger or just left it.
- Parameters
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◆ Rpc_InvokePlayerLeftTrigger()
void SCR_ScenarioFrameworkTriggerNetworkComponent.Rpc_InvokePlayerLeftTrigger |
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| ) |
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Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.
◆ Rpc_InvokeTriggerUpdated()
void SCR_ScenarioFrameworkTriggerNetworkComponent.Rpc_InvokeTriggerUpdated |
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float |
activationCountdownTimer, |
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float |
tempWaitTime, |
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int |
playersCountByFactionInside, |
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int |
playersCountByFaction, |
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string |
playerActivationNotificationTitle, |
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bool |
triggerConditionsStatus, |
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float |
minimumPlayersNeededPercentage |
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) |
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Invokes OnTriggerUpdated.
- Parameters
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[in] | activationCountdownTimer | |
[in] | tempWaitTime | |
[in] | playersCountByFactionInside | |
[in] | playersCountByFaction | |
[in] | playerActivationNotificationTitle | |
[in] | triggerConditionsStatus | |
[in] | minimumPlayersNeededPercentage | |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Components/SCR_ScenarioFrameworkTriggerNetworkComponent.c