◆ Init()
| override void SCR_ScenarioFrameworkVehicleActionDamageHitZoneByName.Init |
( |
Vehicle | vehicle | ) |
|
◆ OnActivate()
| override void SCR_ScenarioFrameworkVehicleActionDamageHitZoneByName.OnActivate |
( |
| ) |
|
◆ m_HitZone
| HitZone SCR_ScenarioFrameworkVehicleActionDamageHitZoneByName.m_HitZone |
|
protected |
◆ m_iHealthPercentage
| int SCR_ScenarioFrameworkVehicleActionDamageHitZoneByName.m_iHealthPercentage |
◆ m_sHitZoneName
| string SCR_ScenarioFrameworkVehicleActionDamageHitZoneByName.m_sHitZoneName |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/VehicleActions/SCR_ScenarioFrameworkVehicleActionDamageHitZoneByName.c