◆ Init()
| override void SCR_ScenarioFrameworkVehicleActionDamageHitZonesByGroup.Init |
( |
Vehicle | vehicle | ) |
|
◆ OnActivate()
| override void SCR_ScenarioFrameworkVehicleActionDamageHitZonesByGroup.OnActivate |
( |
| ) |
|
◆ m_aHitZoneGroups
| ref array<EVehicleHitZoneGroup> SCR_ScenarioFrameworkVehicleActionDamageHitZonesByGroup.m_aHitZoneGroups |
◆ m_aHitZones
| ref array<HitZone> SCR_ScenarioFrameworkVehicleActionDamageHitZonesByGroup.m_aHitZones = {} |
|
protected |
◆ m_iHealthPercentage
| int SCR_ScenarioFrameworkVehicleActionDamageHitZonesByGroup.m_iHealthPercentage |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/VehicleActions/SCR_ScenarioFrameworkVehicleActionDamageHitZonesByGroup.c