◆ CheckWaypointsAfterInit()
◆ GetOnAllWaypointsSpawned()
| ScriptInvokerScenarioFrameworkLayer SCR_ScenarioFrameworkWaypointCycle.GetOnAllWaypointsSpawned |
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| ) |
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◆ GetWaypointCompletionRadius()
| override float SCR_ScenarioFrameworkWaypointCycle.GetWaypointCompletionRadius |
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| ) |
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◆ GetWaypointCompletionType()
◆ GetWaypointPrefab()
| override ResourceName SCR_ScenarioFrameworkWaypointCycle.GetWaypointPrefab |
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| ) |
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◆ InvokeAllWaypointsSpawned()
| void SCR_ScenarioFrameworkWaypointCycle.InvokeAllWaypointsSpawned |
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| ) |
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◆ ProcessWaypoints()
◆ SetupWaypoint()
| override void SCR_ScenarioFrameworkWaypointCycle.SetupWaypoint |
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IEntity | waypointEntity | ) |
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◆ SetWaypointCompletionRadius()
| override void SCR_ScenarioFrameworkWaypointCycle.SetWaypointCompletionRadius |
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float | radius | ) |
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◆ SetWaypointCompletionType()
◆ SetWaypointPrefab()
| override void SCR_ScenarioFrameworkWaypointCycle.SetWaypointPrefab |
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ResourceName | prefab | ) |
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◆ ShuffleWaypointArray()
| void SCR_ScenarioFrameworkWaypointCycle.ShuffleWaypointArray |
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notnull array< AIWaypoint > | arr | ) |
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protected |
◆ m_aLayersWithWaypointsToCycle
| ref array<string> SCR_ScenarioFrameworkWaypointCycle.m_aLayersWithWaypointsToCycle |
◆ m_aSlotWaypoints
◆ m_aWaypointsWithoutCycle
| ref array<AIWaypoint> SCR_ScenarioFrameworkWaypointCycle.m_aWaypointsWithoutCycle = {} |
◆ m_bInitiated
| bool SCR_ScenarioFrameworkWaypointCycle.m_bInitiated |
◆ m_bUseRandomOrder
| bool SCR_ScenarioFrameworkWaypointCycle.m_bUseRandomOrder |
◆ m_CycleWaypoint
◆ m_eAIWaypointCompletionType
◆ m_fCompletionRadius
| float SCR_ScenarioFrameworkWaypointCycle.m_fCompletionRadius |
◆ m_fPriorityLevel
| float SCR_ScenarioFrameworkWaypointCycle.m_fPriorityLevel |
◆ m_iCurrentlySpawnedWaypoints
| int SCR_ScenarioFrameworkWaypointCycle.m_iCurrentlySpawnedWaypoints |
◆ m_iRerunCounter
| int SCR_ScenarioFrameworkWaypointCycle.m_iRerunCounter |
◆ m_OnAllWaypointsSpawned
| ref ScriptInvokerBase<ScriptInvokerScenarioFrameworkLayerMethod> SCR_ScenarioFrameworkWaypointCycle.m_OnAllWaypointsSpawned |
◆ m_sWaypointPrefab
| ResourceName SCR_ScenarioFrameworkWaypointCycle.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointCycle.c