◆ CheckWaypointsAfterInit()
◆ GetOnAllWaypointsSpawned()
ScriptInvokerScenarioFrameworkLayer SCR_ScenarioFrameworkWaypointCycle.GetOnAllWaypointsSpawned |
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◆ GetWaypointCompletionRadius()
override float SCR_ScenarioFrameworkWaypointCycle.GetWaypointCompletionRadius |
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◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointCycle.GetWaypointCompletionType |
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◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointCycle.GetWaypointPrefab |
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◆ InvokeAllWaypointsSpawned()
void SCR_ScenarioFrameworkWaypointCycle.InvokeAllWaypointsSpawned |
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◆ ProcessWaypoints()
◆ SetupWaypoint()
override void SCR_ScenarioFrameworkWaypointCycle.SetupWaypoint |
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IEntity |
waypointEntity | ) |
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◆ SetWaypointCompletionRadius()
override void SCR_ScenarioFrameworkWaypointCycle.SetWaypointCompletionRadius |
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float |
radius | ) |
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◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointCycle.SetWaypointCompletionType |
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EAIWaypointCompletionType |
type | ) |
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◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointCycle.SetWaypointPrefab |
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ResourceName |
prefab | ) |
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◆ ShuffleWaypointArray()
void SCR_ScenarioFrameworkWaypointCycle.ShuffleWaypointArray |
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notnull array< AIWaypoint > |
arr | ) |
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protected |
◆ m_aLayersWithWaypointsToCycle
ref array<string> SCR_ScenarioFrameworkWaypointCycle.m_aLayersWithWaypointsToCycle |
◆ m_aSlotWaypoints
◆ m_aWaypointsWithoutCycle
ref array<AIWaypoint> SCR_ScenarioFrameworkWaypointCycle.m_aWaypointsWithoutCycle = {} |
◆ m_bInitiated
bool SCR_ScenarioFrameworkWaypointCycle.m_bInitiated |
◆ m_bUseRandomOrder
bool SCR_ScenarioFrameworkWaypointCycle.m_bUseRandomOrder |
◆ m_CycleWaypoint
AIWaypointCycle SCR_ScenarioFrameworkWaypointCycle.m_CycleWaypoint |
◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointCycle.m_eAIWaypointCompletionType |
◆ m_fCompletionRadius
float SCR_ScenarioFrameworkWaypointCycle.m_fCompletionRadius |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointCycle.m_fPriorityLevel |
◆ m_iCurrentlySpawnedWaypoints
int SCR_ScenarioFrameworkWaypointCycle.m_iCurrentlySpawnedWaypoints |
◆ m_iRerunCounter
int SCR_ScenarioFrameworkWaypointCycle.m_iRerunCounter |
◆ m_OnAllWaypointsSpawned
ref ScriptInvokerBase<ScriptInvokerScenarioFrameworkLayerMethod> SCR_ScenarioFrameworkWaypointCycle.m_OnAllWaypointsSpawned |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointCycle.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointCycle.c