Arma Reforger Script API
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Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkWaypoint Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkWaypoint:
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Public Member Functions

void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointCompletionRadius (float radius)
 
float GetWaypointCompletionRadius ()
 
void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
EAIWaypointCompletionType GetWaypointCompletionType ()
 
void SetWaypointPrefab (ResourceName prefab)
 
ResourceName GetWaypointPrefab ()
 

Public Attributes

SCR_ScenarioFrameworkLayerBase m_SlotWaypoint
 Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.
 

Member Function Documentation

◆ GetWaypointCompletionRadius()

float SCR_ScenarioFrameworkWaypoint.GetWaypointCompletionRadius ( )

◆ GetWaypointCompletionType()

EAIWaypointCompletionType SCR_ScenarioFrameworkWaypoint.GetWaypointCompletionType ( )

◆ GetWaypointPrefab()

ResourceName SCR_ScenarioFrameworkWaypoint.GetWaypointPrefab ( )

◆ SetupWaypoint()

void SCR_ScenarioFrameworkWaypoint.SetupWaypoint ( IEntity  waypointEntity)

◆ SetWaypointCompletionRadius()

void SCR_ScenarioFrameworkWaypoint.SetWaypointCompletionRadius ( float  radius)

◆ SetWaypointCompletionType()

void SCR_ScenarioFrameworkWaypoint.SetWaypointCompletionType ( EAIWaypointCompletionType  type)

◆ SetWaypointPrefab()

void SCR_ScenarioFrameworkWaypoint.SetWaypointPrefab ( ResourceName  prefab)

Member Data Documentation

◆ m_SlotWaypoint

SCR_ScenarioFrameworkLayerBase SCR_ScenarioFrameworkWaypoint.m_SlotWaypoint

Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.

This is why we do not have the actual attribute here, but just empty Setters and Getters returning some value that will never be used.


The documentation for this interface was generated from the following file: