| ACTION_FIND_SERVERS | SCR_ScenarioUICommon | static |
| ACTION_HOST | SCR_ScenarioUICommon | static |
| ACTION_RESTART | SCR_ScenarioUICommon | static |
| ACTION_SERVER_DETAILS | SCR_ScenarioUICommon | static |
| AreDependenciesAvailable(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| BUTTON_CONTINUE | SCR_ScenarioUICommon | static |
| BUTTON_FAVORITE | SCR_ScenarioUICommon | static |
| BUTTON_FIND_SERVERS | SCR_ScenarioUICommon | static |
| BUTTON_HOST | SCR_ScenarioUICommon | static |
| BUTTON_PLAY | SCR_ScenarioUICommon | static |
| BUTTON_RESTART | SCR_ScenarioUICommon | static |
| BUTTON_SCENARIOS | SCR_ScenarioUICommon | static |
| CanHost(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| CanJoin(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| CanPlay(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| DIALOG_RESTART | SCR_ScenarioUICommon | static |
| GetErrorMessage(SCR_EScenarioIssues issue, SCR_ERevisionAvailability availability) | SCR_ScenarioUICommon | protectedstatic |
| GetErrorTexture(SCR_EScenarioIssues issue, SCR_ERevisionAvailability availability) | SCR_ScenarioUICommon | protectedstatic |
| GetHostHighestPriorityIssue(MissionWorkshopItem mission) | SCR_ScenarioUICommon | protectedstatic |
| GetInGameScenario(ResourceName resource) | SCR_ScenarioUICommon | static |
| GetJoinHighestPriorityIssue(MissionWorkshopItem mission) | SCR_ScenarioUICommon | protectedstatic |
| GetOwnerRevisionAvailability(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| GetPlayHighestPriorityIssue(MissionWorkshopItem mission) | SCR_ScenarioUICommon | protectedstatic |
| IsAddonDownloaded(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| IsEnabled(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| IsMissingDependencies(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| IsMultiplayer(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| IsOwnerRestricted(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| IsReady(MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| LoadSave(MissionWorkshopItem scenario, SCR_MissionHeader header, ChimeraMenuPreset startMenu) | SCR_ScenarioUICommon | static |
| ProcessLoadSave(bool success, array< SaveGame > saves, MissionWorkshopItem scenario) | SCR_ScenarioUICommon | protectedstatic |
| RestartScenario(MissionWorkshopItem scenario) | SCR_ScenarioUICommon | static |
| SetInputButtonEnabled(SCR_InputButtonComponent button, SCR_EScenarioIssues issue, SCR_ERevisionAvailability availability) | SCR_ScenarioUICommon | protectedstatic |
| TryHostScenario(notnull MissionWorkshopItem scenario, notnull SCR_DSConfig config) | SCR_ScenarioUICommon | static |
| TryPlayScenario(MissionWorkshopItem scenario) | SCR_ScenarioUICommon | static |
| UpdateContinueInputButton(SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateContinueMouseButton(SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateHostInputButton(SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateHostMouseButton(SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateHostMouseButtonTooltip(SCR_ScriptedWidgetTooltip tooltip, MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| UpdateInputButtons(MissionWorkshopItem mission, array< SCR_InputButtonComponent > buttons, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateJoinInputButton(SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateJoinMouseButton(SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateJoinMouseButtonTooltip(SCR_ScriptedWidgetTooltip tooltip, MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| UpdateMouseButtonTooltip(SCR_ScriptedWidgetTooltip tooltip, SCR_EScenarioIssues issue, SCR_ERevisionAvailability availability) | SCR_ScenarioUICommon | protectedstatic |
| UpdateMouseButtonTooltips(SCR_ScriptedWidgetTooltip tooltip, MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| UpdatePlayInputButton(SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdatePlayMouseButton(SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdatePlayMouseButtonTooltip(SCR_ScriptedWidgetTooltip tooltip, MissionWorkshopItem mission) | SCR_ScenarioUICommon | static |
| UpdateRestartInputButton(SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateRestartMouseButton(SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) | SCR_ScenarioUICommon | static |
| UpdateSaveRelatedInputButton(bool success, array< SaveGame > saves, Managed ctx) | SCR_ScenarioUICommon | protectedstatic |
| UpdateSaveRelatedMouseButton(bool success, array< SaveGame > saves, Managed ctx) | SCR_ScenarioUICommon | protectedstatic |