Holds data used in game mode score system.
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| bool | RplSave (ScriptBitWriter writer) |
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| bool | RplLoad (ScriptBitReader reader) |
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| void | Clear () |
| | Clear all data in this object, resetting values to 0.
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Holds data used in game mode score system.
See SCR_BaseScoringSystemComponent for more inforamtion.
◆ Clear()
| void SCR_ScoreInfo.Clear |
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Clear all data in this object, resetting values to 0.
◆ RplLoad()
| bool SCR_ScoreInfo.RplLoad |
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ScriptBitReader | reader | ) |
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◆ RplSave()
| bool SCR_ScoreInfo.RplSave |
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ScriptBitWriter | writer | ) |
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◆ m_iDeaths
| int SCR_ScoreInfo.m_iDeaths = 0 |
◆ m_iKills
| int SCR_ScoreInfo.m_iKills = 0 |
◆ m_iObjectives
| int SCR_ScoreInfo.m_iObjectives = 0 |
◆ m_iSuicides
| int SCR_ScoreInfo.m_iSuicides = 0 |
◆ m_iTeamKills
| int SCR_ScoreInfo.m_iTeamKills = 0 |
The documentation for this interface was generated from the following file:
- Game/GameMode/Scoring/SCR_ScoreInfo.c