◆ SCR_ScriptedCommandsStaticTable()
| void SCR_ScriptedCommandsStaticTable.SCR_ScriptedCommandsStaticTable |
( |
| ) |
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◆ Bind()
- Parameters
-
| animationComponent | must not be null |
- Returns
◆ IsBound()
| bool SCR_ScriptedCommandsStaticTable.IsBound |
( |
| ) |
|
◆ m_bIsBound
| bool SCR_ScriptedCommandsStaticTable.m_bIsBound = false |
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protected |
◆ m_CommandGesture
| TAnimGraphCommand SCR_ScriptedCommandsStaticTable.m_CommandGesture = -1 |
◆ m_CustomCinematicCommand
| TAnimGraphCommand SCR_ScriptedCommandsStaticTable.m_CustomCinematicCommand = -1 |
◆ m_IsChangingWeaponTag
| TAnimGraphTag SCR_ScriptedCommandsStaticTable.m_IsChangingWeaponTag = -1 |
◆ m_IsLoiteringStartingTag
| TAnimGraphTag SCR_ScriptedCommandsStaticTable.m_IsLoiteringStartingTag = -1 |
◆ m_IsLoiteringTag
| TAnimGraphTag SCR_ScriptedCommandsStaticTable.m_IsLoiteringTag = -1 |
◆ m_OfficerMissionSpeech
| TAnimGraphVariable SCR_ScriptedCommandsStaticTable.m_OfficerMissionSpeech = -1 |
The documentation for this interface was generated from the following file:
- Game/Character/Commands/SCR_ScriptedCommandsStaticTable.c