◆ SCR_ScriptedCommandsStaticTable()
void SCR_ScriptedCommandsStaticTable.SCR_ScriptedCommandsStaticTable |
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◆ Bind()
- Parameters
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animationComponent | must not be null |
- Returns
◆ IsBound()
bool SCR_ScriptedCommandsStaticTable.IsBound |
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◆ m_bIsBound
bool SCR_ScriptedCommandsStaticTable.m_bIsBound = false |
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protected |
◆ m_CommandGesture
TAnimGraphCommand SCR_ScriptedCommandsStaticTable.m_CommandGesture = -1 |
◆ m_IsChangingWeaponTag
TAnimGraphTag SCR_ScriptedCommandsStaticTable.m_IsChangingWeaponTag = -1 |
◆ m_IsLoiteringStartingTag
TAnimGraphTag SCR_ScriptedCommandsStaticTable.m_IsLoiteringStartingTag = -1 |
◆ m_IsLoiteringTag
TAnimGraphTag SCR_ScriptedCommandsStaticTable.m_IsLoiteringTag = -1 |
The documentation for this interface was generated from the following file:
- Game/Character/Commands/SCR_ScriptedCommandsStaticTable.c