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| override void | HandlerAttached (Widget w) |
| |
| override bool | OnMouseEnter (Widget w, int x, int y) |
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| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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| override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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| override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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| void | SetSizeY (float size) |
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| float | GetSizeY () |
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| void | SetPositionY (float pos) |
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| float | GetPositionY () |
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| float | GetMouseOffsetY () |
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| override bool | OnClick (Widget w, int x, int y, int button) |
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| override bool | OnFocus (Widget w, int x, int y) |
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| void | SetHoverSound (string soundHover) |
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| void | SetClickedSound (string soundClicked) |
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| string | GetHoverSound () |
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| string | GetClickedSound () |
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| void | SetEnabled (bool enabled, bool animate=true) |
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| void | SetVisible (bool visible, bool animate=true) |
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| bool | IsEnabled () |
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| void | SetMouseOverToFocus (bool mouseOverToFocus) |
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| void | SetDisabledOpacity (float newDisabledOpacity) |
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| void | SetData (Managed data) |
| | Store custom data.
|
| |
| Managed | GetData () |
| | Get stored data.
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| |
| Widget | GetRootWidget () |
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| bool | IsVisible () |
| |
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| ref ScriptInvoker | m_OnDrag = new ScriptInvoker |
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| ref ScriptInvoker | m_OnClick = new ScriptInvoker |
| |
◆ DragHandler()
| void SCR_ScrollBarHandleComponent.DragHandler |
( |
| ) |
|
|
protected |
Move with handler if handler is clicked.
◆ GetMouseOffsetY()
| float SCR_ScrollBarHandleComponent.GetMouseOffsetY |
( |
| ) |
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◆ GetPositionY()
| float SCR_ScrollBarHandleComponent.GetPositionY |
( |
| ) |
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◆ GetSizeY()
| float SCR_ScrollBarHandleComponent.GetSizeY |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_ScrollBarHandleComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ OnMouseButtonDown()
| override bool SCR_ScrollBarHandleComponent.OnMouseButtonDown |
( |
Widget | w, |
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|
int | x, |
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int | y, |
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int | button ) |
◆ OnMouseButtonUp()
| override bool SCR_ScrollBarHandleComponent.OnMouseButtonUp |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseEnter()
| override bool SCR_ScrollBarHandleComponent.OnMouseEnter |
( |
Widget | w, |
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int | x, |
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|
int | y ) |
◆ OnMouseLeave()
| override bool SCR_ScrollBarHandleComponent.OnMouseLeave |
( |
Widget | w, |
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|
Widget | enterW, |
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int | x, |
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int | y ) |
◆ SetPositionY()
| void SCR_ScrollBarHandleComponent.SetPositionY |
( |
float | pos | ) |
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◆ SetSizeY()
| void SCR_ScrollBarHandleComponent.SetSizeY |
( |
float | size | ) |
|
◆ COLOR_HANDLER_DEFAULT
◆ COLOR_HANDLER_HOVERED
| ref Color SCR_ScrollBarHandleComponent.COLOR_HANDLER_HOVERED = Color.White |
|
protected |
◆ m_bIsDragged
| bool SCR_ScrollBarHandleComponent.m_bIsDragged = false |
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protected |
◆ m_bIsHovered
| bool SCR_ScrollBarHandleComponent.m_bIsHovered = false |
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protected |
◆ m_fMouseOffsetY
| float SCR_ScrollBarHandleComponent.m_fMouseOffsetY |
|
protected |
◆ m_fPositionY
| float SCR_ScrollBarHandleComponent.m_fPositionY |
|
protected |
◆ m_fSizeY
| float SCR_ScrollBarHandleComponent.m_fSizeY |
|
protected |
◆ m_OnDrag
| ref ScriptInvoker SCR_ScrollBarHandleComponent.m_OnDrag = new ScriptInvoker |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_ScrollBar/SCR_ScrollBarHandleComponent.c