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SCR_SecondaryExplosion | GetSecondaryExplosionForScale (SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.INVALID) |
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SCR_ESecondaryExplosionScale | GetSecondaryExplosionScale (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.INVALID) |
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ResourceName | GetExplosionPrefab (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.INVALID) |
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ResourceName | GetFireParticles (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.INVALID) |
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◆ GetExplosionPrefab()
ResourceName SCR_SecondaryExplosions.GetExplosionPrefab |
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float | value, |
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SCR_ESecondaryExplosionType | explosionType, |
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EResourceType | resourceType = EResourceType::INVALID ) |
◆ GetFireParticles()
ResourceName SCR_SecondaryExplosions.GetFireParticles |
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float | value, |
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SCR_ESecondaryExplosionType | explosionType, |
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EResourceType | resourceType = EResourceType::INVALID ) |
◆ GetSecondaryExplosionForScale()
SCR_SecondaryExplosion SCR_SecondaryExplosions.GetSecondaryExplosionForScale |
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SCR_ESecondaryExplosionScale | scale, |
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SCR_ESecondaryExplosionType | explosionType, |
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EResourceType | resourceType = EResourceType::INVALID ) |
◆ GetSecondaryExplosionScale()
SCR_ESecondaryExplosionScale SCR_SecondaryExplosions.GetSecondaryExplosionScale |
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float | value, |
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SCR_ESecondaryExplosionType | explosionType, |
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EResourceType | resourceType = EResourceType::INVALID ) |
◆ m_aSecondaryExplosionTypes
The documentation for this interface was generated from the following file:
- GameCode/Components/SCR_SecondaryExplosions.c