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SCR_SecondaryExplosion | GetSecondaryExplosionForScale (SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.INVALID) |
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SCR_ESecondaryExplosionScale | GetSecondaryExplosionScale (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.INVALID) |
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ResourceName | GetExplosionPrefab (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.INVALID) |
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ResourceName | GetFireParticles (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.INVALID) |
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◆ GetExplosionPrefab()
ResourceName SCR_SecondaryExplosions.GetExplosionPrefab |
( |
float |
value, |
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SCR_ESecondaryExplosionType |
explosionType, |
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EResourceType |
resourceType = EResourceType::INVALID |
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) |
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◆ GetFireParticles()
ResourceName SCR_SecondaryExplosions.GetFireParticles |
( |
float |
value, |
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SCR_ESecondaryExplosionType |
explosionType, |
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EResourceType |
resourceType = EResourceType::INVALID |
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) |
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◆ GetSecondaryExplosionForScale()
SCR_SecondaryExplosion SCR_SecondaryExplosions.GetSecondaryExplosionForScale |
( |
SCR_ESecondaryExplosionScale |
scale, |
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SCR_ESecondaryExplosionType |
explosionType, |
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EResourceType |
resourceType = EResourceType::INVALID |
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) |
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◆ GetSecondaryExplosionScale()
SCR_ESecondaryExplosionScale SCR_SecondaryExplosions.GetSecondaryExplosionScale |
( |
float |
value, |
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SCR_ESecondaryExplosionType |
explosionType, |
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EResourceType |
resourceType = EResourceType::INVALID |
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) |
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◆ m_aSecondaryExplosionTypes
The documentation for this interface was generated from the following file:
- GameCode/Components/SCR_SecondaryExplosions.c