◆ ColorizeItem()
void SCR_SelectionHintComponent.ColorizeItem |
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Widget |
w, |
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Color |
color, |
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bool |
animate |
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) |
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◆ CreateWidget()
void SCR_SelectionHintComponent.CreateWidget |
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◆ CreateWidgets()
void SCR_SelectionHintComponent.CreateWidgets |
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int |
count | ) |
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◆ GetCurrentItem()
int SCR_SelectionHintComponent.GetCurrentItem |
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◆ GetItemCount()
int SCR_SelectionHintComponent.GetItemCount |
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◆ HandlerAttached()
override void SCR_SelectionHintComponent.HandlerAttached |
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Widget |
w | ) |
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◆ SetAnimationRate()
void SCR_SelectionHintComponent.SetAnimationRate |
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◆ SetCurrentItem()
void SCR_SelectionHintComponent.SetCurrentItem |
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int |
index, |
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bool |
animate = true |
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) |
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◆ SetItemCount()
void SCR_SelectionHintComponent.SetItemCount |
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int |
count, |
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bool |
animate = true |
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) |
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◆ m_aWidgets
ref array<Widget> SCR_SelectionHintComponent.m_aWidgets = {} |
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◆ m_bSetCustomSize
bool SCR_SelectionHintComponent.m_bSetCustomSize |
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◆ m_ColorDeselected
ref Color SCR_SelectionHintComponent.m_ColorDeselected |
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◆ m_ColorSelected
ref Color SCR_SelectionHintComponent.m_ColorSelected |
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◆ m_fAnimationRate
◆ m_fAnimationTime
float SCR_SelectionHintComponent.m_fAnimationTime |
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◆ m_fItemHeight
float SCR_SelectionHintComponent.m_fItemHeight |
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◆ m_fItemSpacing
float SCR_SelectionHintComponent.m_fItemSpacing |
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◆ m_fItemWidth
float SCR_SelectionHintComponent.m_fItemWidth |
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◆ m_iCurrent
int SCR_SelectionHintComponent.m_iCurrent |
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◆ m_iItemCount
int SCR_SelectionHintComponent.m_iItemCount |
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◆ m_sHintElementImage
ResourceName SCR_SelectionHintComponent.m_sHintElementImage |
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◆ m_sHintElementTexture
ResourceName SCR_SelectionHintComponent.m_sHintElementTexture |
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◆ m_sSelectionHintElementName
string SCR_SelectionHintComponent.m_sSelectionHintElementName |
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◆ m_wCurrent
Widget SCR_SelectionHintComponent.m_wCurrent |
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◆ m_wRoot
Widget SCR_SelectionHintComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/GalleryView/SCR_SelectionHintComponent.c