Arma Reforger Script API
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Configurable menu controls for controlling entity This controls are defined at controlling entity - e.g. More...
Public Member Functions | |
void | SCR_SelectionMenuOpening (string openAction="") |
bool | IsControllingMenu (IEntity controller) |
Return true if given entity is controlling current menu. | |
Public Attributes | |
IEntity | m_Owner |
string | m_sControllerContext |
string | m_sOpenAction |
string | m_sToggleActionAlternative |
bool | m_bCloseOnReleaseOpen |
bool | m_bPerformOnClose |
bool | m_bCloseOnPerform |
bool | m_bOpenInRoot |
bool | m_bPreventEmptyMenuOpen |
bool | m_bShowWhileUnconcious |
Configurable menu controls for controlling entity This controls are defined at controlling entity - e.g.
Player, GM entity, Map, etc. E.g. For Quick slots menu and Editor actions menu will be different keys to open
bool SCR_SelectionMenuControllerInputs.IsControllingMenu | ( | IEntity | controller | ) |
Return true if given entity is controlling current menu.
void SCR_SelectionMenuControllerInputs.SCR_SelectionMenuOpening | ( | string | openAction = "" | ) |
bool SCR_SelectionMenuControllerInputs.m_bCloseOnPerform |
bool SCR_SelectionMenuControllerInputs.m_bCloseOnReleaseOpen |
bool SCR_SelectionMenuControllerInputs.m_bOpenInRoot |
bool SCR_SelectionMenuControllerInputs.m_bPerformOnClose |
bool SCR_SelectionMenuControllerInputs.m_bPreventEmptyMenuOpen |
bool SCR_SelectionMenuControllerInputs.m_bShowWhileUnconcious |
IEntity SCR_SelectionMenuControllerInputs.m_Owner |
string SCR_SelectionMenuControllerInputs.m_sControllerContext |
string SCR_SelectionMenuControllerInputs.m_sOpenAction |
string SCR_SelectionMenuControllerInputs.m_sToggleActionAlternative |