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int | AddItem (string item, bool last=false, Managed data=null) |
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void | ClearAll () |
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void | RemoveItem (int item, bool last=false) |
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int | GetCurrentIndex () |
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string | GetCurrentItem () |
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Managed | GetCurrentItemData () |
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string | GetItemName (int item) |
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Managed | GetItemData (int item) |
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int | GetNumItems () |
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bool | SetCurrentItem (int i, bool playSound=false, bool animate=false) |
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override void | HandlerAttached (Widget w) |
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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TextWidget | GetLabel () |
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void | SetLabel (string label) |
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void | UseLabel (bool use) |
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bool | IsUsingLabel () |
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Widget | GetLabelWidget () |
| If label is not used, label widget might not exist at all!
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void | SetSizeWithLabel (float size) |
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void | SetSizeWithoutLabel (float size) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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void | SetHoverSound (string soundHover) |
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void | SetClickedSound (string soundClicked) |
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string | GetHoverSound () |
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string | GetClickedSound () |
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void | SetEnabled (bool enabled, bool animate=true) |
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void | SetVisible (bool visible, bool animate=true) |
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bool | IsEnabled () |
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void | SetMouseOverToFocus (bool mouseOverToFocus) |
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void | SetDisabledOpacity (float newDisabledOpacity) |
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void | SetData (Managed data) |
| Store custom data.
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Managed | GetData () |
| Get stored data.
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Widget | GetRootWidget () |
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bool | IsVisible () |
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◆ AddItem()
int SCR_SelectionWidgetComponent.AddItem |
( |
string | item, |
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bool | last = false, |
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Managed | data = null ) |
◆ ClearAll()
void SCR_SelectionWidgetComponent.ClearAll |
( |
| ) |
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◆ GetCurrentIndex()
int SCR_SelectionWidgetComponent.GetCurrentIndex |
( |
| ) |
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◆ GetCurrentItem()
string SCR_SelectionWidgetComponent.GetCurrentItem |
( |
| ) |
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◆ GetCurrentItemData()
Managed SCR_SelectionWidgetComponent.GetCurrentItemData |
( |
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◆ GetItemData()
Managed SCR_SelectionWidgetComponent.GetItemData |
( |
int | item | ) |
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◆ GetItemName()
string SCR_SelectionWidgetComponent.GetItemName |
( |
int | item | ) |
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◆ GetNumItems()
int SCR_SelectionWidgetComponent.GetNumItems |
( |
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◆ GetSelectionComponent()
static SCR_SelectionWidgetComponent SCR_SelectionWidgetComponent.GetSelectionComponent |
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string | name, |
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Widget | parent, |
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bool | searchAllChildren = true ) |
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static |
◆ RemoveItem()
void SCR_SelectionWidgetComponent.RemoveItem |
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int | item, |
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bool | last = false ) |
◆ SetCurrentItem()
bool SCR_SelectionWidgetComponent.SetCurrentItem |
( |
int | i, |
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bool | playSound = false, |
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bool | animate = false ) |
◆ m_aElementData
ref array<ref Managed> SCR_SelectionWidgetComponent.m_aElementData = new array<ref Managed> |
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protected |
◆ m_aElementNames
ref array<string> SCR_SelectionWidgetComponent.m_aElementNames |
◆ m_iSelectedItem
int SCR_SelectionWidgetComponent.m_iSelectedItem |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_SelectionWidgetComponent.c