◆ OnExitCondition()
override void SCR_SequenceHintCondition.OnExitCondition |
( |
Managed |
owner | ) |
|
|
protected |
◆ OnHintHide()
void SCR_SequenceHintCondition.OnHintHide |
( |
SCR_HintUIInfo |
info, |
|
|
bool |
isSilent |
|
) |
| |
|
protected |
◆ OnInitCondition()
override void SCR_SequenceHintCondition.OnInitCondition |
( |
Managed |
owner | ) |
|
|
protected |
◆ m_Type
EHint SCR_SequenceHintCondition.m_Type |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_SequenceHintCondition.c