◆ OnExitCondition()
override void SCR_SequenceHintCondition.OnExitCondition |
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Managed | owner | ) |
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◆ OnHintHide()
void SCR_SequenceHintCondition.OnHintHide |
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SCR_HintUIInfo | info, |
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bool | isSilent ) |
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◆ OnInitCondition()
override void SCR_SequenceHintCondition.OnInitCondition |
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Managed | owner | ) |
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◆ m_Type
EHint SCR_SequenceHintCondition.m_Type |
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The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_SequenceHintCondition.c