◆ OnExitCondition()
  
  
      
        
          | override void SCR_SequenceHintCondition.OnExitCondition  | 
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          Managed |           owner | ) | 
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◆ OnHintHide()
  
  
      
        
          | void SCR_SequenceHintCondition.OnHintHide  | 
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          SCR_HintUIInfo |           info,  | 
         
        
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          bool |           isSilent ) | 
         
       
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◆ OnInitCondition()
  
  
      
        
          | override void SCR_SequenceHintCondition.OnInitCondition  | 
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          Managed |           owner | ) | 
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◆ m_Type
  
  
      
        
          | EHint SCR_SequenceHintCondition.m_Type | 
         
       
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The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_SequenceHintCondition.c