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bool | IsValid () |
| return If the restart timer is set up correctly
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void | StartTimer (bool checkIfValid=true) |
| Start the timer param[in] checkIfValid If true checks if the timer is valid (aka all systems and UI are there and the game has ended) This is done on init as well.
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void | StopTimer () |
| Stop the timer.
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override void | HandlerAttached (Widget w) |
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override void | HandlerDeattached (Widget w) |
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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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Widget | GetRootWidget () |
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bool | IsVisible () |
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const int | UPDATE_TIME = 100 |
| Refresh time of timer (in milliseconds)
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◆ HandlerAttached()
override void SCR_ServerRestartTimerUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_ServerRestartTimerUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ Init()
void SCR_ServerRestartTimerUIComponent.Init |
( |
| ) |
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protected |
◆ IsValid()
bool SCR_ServerRestartTimerUIComponent.IsValid |
( |
| ) |
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return If the restart timer is set up correctly
◆ OnTimeUpdate()
void SCR_ServerRestartTimerUIComponent.OnTimeUpdate |
( |
float |
currentRestartTimer | ) |
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protected |
◆ StartTimer()
void SCR_ServerRestartTimerUIComponent.StartTimer |
( |
bool |
checkIfValid = true | ) |
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Start the timer param[in] checkIfValid If true checks if the timer is valid (aka all systems and UI are there and the game has ended) This is done on init as well.
◆ StopTimer()
void SCR_ServerRestartTimerUIComponent.StopTimer |
( |
| ) |
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◆ UpdateTimer()
void SCR_ServerRestartTimerUIComponent.UpdateTimer |
( |
| ) |
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protected |
◆ m_bEnableCountDownSfx
bool SCR_ServerRestartTimerUIComponent.m_bEnableCountDownSfx |
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protected |
◆ m_bStartOnInit
bool SCR_ServerRestartTimerUIComponent.m_bStartOnInit |
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protected |
◆ m_fAutoReloadDelay
float SCR_ServerRestartTimerUIComponent.m_fAutoReloadDelay = -1 |
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protected |
◆ m_GameEndTimeStamp
WorldTimestamp SCR_ServerRestartTimerUIComponent.m_GameEndTimeStamp = null |
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protected |
◆ m_iPreviousRestartTime
int SCR_ServerRestartTimerUIComponent.m_iPreviousRestartTime |
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protected |
◆ m_sRestartTimerFormat
◆ m_sRestartTimerName
string SCR_ServerRestartTimerUIComponent.m_sRestartTimerName |
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protected |
◆ m_World
◆ m_wRestartTimer
TextWidget SCR_ServerRestartTimerUIComponent.m_wRestartTimer |
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protected |
◆ UPDATE_TIME
const int SCR_ServerRestartTimerUIComponent.UPDATE_TIME = 100 |
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staticprotected |
Refresh time of timer (in milliseconds)
The documentation for this interface was generated from the following file:
- Game/UI/GameOverScreen/SCR_ServerRestartTimerUIComponent.c