◆ SCR_SessionData()
| void SCR_SessionData.SCR_SessionData |
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◆ CalculateSessionDuration()
| float SCR_SessionData.CalculateSessionDuration |
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◆ GetDataEventStats()
| Managed SCR_SessionData.GetDataEventStats |
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- Returns
- SCR_SessionDataEvent object Also sets session time and amount of current players to session data Should be used when getting the session data to send it further
◆ GetSessionDataEvent()
◆ SetSessionTimeAndPlayers()
| void SCR_SessionData.SetSessionTimeAndPlayers |
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◆ m_DataEvent
◆ m_iSessionStartedTick
| int SCR_SessionData.m_iSessionStartedTick |
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The documentation for this interface was generated from the following file:
- Game/DataCollection/SessionData/SCR_SessionData.c