◆ HandlerAttached()
      
        
          | override void SCR_ShowHideInEditorUIComponent.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ HandlerDeattached()
      
        
          | override void SCR_ShowHideInEditorUIComponent.HandlerDeattached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ OnEditorClosed()
  
  
      
        
          | void SCR_ShowHideInEditorUIComponent.OnEditorClosed  | 
          ( | 
           | ) | 
           | 
         
       
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protected   | 
  
 
 
◆ OnEditorOpen()
  
  
      
        
          | void SCR_ShowHideInEditorUIComponent.OnEditorOpen  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bShowInEditor
  
  
      
        
          | bool SCR_ShowHideInEditorUIComponent.m_bShowInEditor | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Root
  
  
      
        
          | Widget SCR_ShowHideInEditorUIComponent.m_Root | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ShowHideInEditorUIComponent.c