◆ HandlerAttached()
| override void SCR_ShowHideInEditorUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_ShowHideInEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnEditorClosed()
| void SCR_ShowHideInEditorUIComponent.OnEditorClosed |
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| ) |
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protected |
◆ OnEditorOpen()
| void SCR_ShowHideInEditorUIComponent.OnEditorOpen |
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| ) |
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protected |
◆ m_bShowInEditor
| bool SCR_ShowHideInEditorUIComponent.m_bShowInEditor |
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protected |
◆ m_Root
| Widget SCR_ShowHideInEditorUIComponent.m_Root |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ShowHideInEditorUIComponent.c